acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Firaxis has been asking for feedback for every component of NFP, so I have faith they will revisit every game mode.
Agreed. And we have seen some small tweaks, eg fixing how forest fire works, and having Soothsayers help trigger Armageddon (by giving them CO2 emissions, but just ignore that bit ;-) ).
My only complaint is that I don't like the Idea of instant loss. I'd prefer if you had a few turns before they rebel, so you can prepare for it if your civ is in a better situation or not.
I think it’s fine as is. I get where you’re coming from, but because you can recapture rebel Cities I don’t think you really need a warning they are going to rebel. As in, the rebellion is itself the warning you might lose the city (if you don’t react to recapture or). Might depend a little on how these rebel cities are chosen, but overall I think his is pretty good Mechanic.
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I have a thread with the changes I’d suggest for the game modes (link). None of them are huge changes.
It really is frustrating. Maybe I’m just being really one-eyed about it, but I honestly think all the modes would be a million times better with a few small changes.
Apocalypse Mode. Just make Soothsayers a bit more restricted, eg require a tech to unlock them or you only get them in a dark age, and have a few more ways to manipulate disasters, eg Apostles Promotions, Religious Beliefs, “Weather Satellite”, whatever. Personally, I’d like to see Zombies added or, if not, have a separate game mode where Barbs spawn Zombies etc., so you can really double down on the End Of The World vibe.
Secret Societies. Cut down the free Governor Titles - maybe just a free title if you’re the first to discover a SS. Have better trade-offs for having a SS, eg negative alliance points for Civs with a different SS, lose envoys with certain City States aligned with other Societies. And have a Casus Belli and or World Congress Resolutions that target particular Secret Societies.
Dramatic Ages. Keep the nastier dark ages, keep the Golden age policy cards. Just add back normal ages and dedications (which, with the Golden Age Policy Cards, would be focused on Era Score only).
Shuffle Mode. Basically perfect. Just fix the bugs, and figure out a way to avoid having Techs unlock before any tech required to get the relevant Eureka (or don’t, I guess, but yeah please fix the bugs).
Anyway. I’ve banged this drum more than enough. NFP has been an experiment, and I’m glad Firaxis tried this model. It’s mostly worked and, yeah, I’d do a second season pass if they decide to try again. Firaxis have asked for feedback, and made clear they’re reading these posts. So, they either take this stuff on board or not. I’ll be thrilled if they do. If they don’t, hey, the existing modes are still “cute”, and I like the new Civs and other small bits of content. So, it’s fine. Just a bit frustrating it feels the whole thing is just a couple of tweaks away from “awesome”.