DS3 - The secret war

got the game. Dark Sheer: I can't download since it is an attahcment. netscape is buggy, and other programs also do not work :( could you upload to the file server????
 
All the unit can be downloaded from the Completed Units forum. There is a thread maintained by Lab Monkey that has all units available. Just browse that thread instead of going through all the thread for the units. :)

As to the pcx file, it should replace your current Units_32.pcx file which is locared at Civilization III\Art\Units folder. It will not affect your other game as the added icons are the last 3 and shall not affect your normal game in any way (Unless you are not using Patch 1.21. But if you are not using 1.21 then you can't play this SG...so.... ;) )
 
3000 BC - Memphis is founded and begins to train a militia to defend the young settlement.

2950 BC - Our troops explore the land to the north and south.

2900 BC - Research is set to 100%, cutting time for the Wheel to 11 turn :D

2850 BC - there are wild rice fields on the northern slope of the mountains in the north, maybe the area will proove habitbale.

2800 BC - Thebes sends out another group of settlers, they wander southeast to settle further downstream on the Nile river. Our Warrior troop in the south sends news of a strange climbing vine they found. It has nourishing fruits whose juice can be turned into an alcoholic beverage that lightens the heart. They also encoutered many wild beasts in the forests, so this area could probably feed many people.

2750 - nothing new

2710 BC - the defence of Memphis is secured. The town now starts gathering material and people to settle the fertile lands to the north. Our trops in the north meet strange people who call themselves Aztecs. They carry sticks with strings attached to them, with which they can fire sharpened sticks at animals - and humans! :eek: But they proove friendly, and agree to teach us about their strang weapons if we teach them how to erect stone buildings. The secret of making tools from metal they keep to themselves.

2670 BC - Helipolis is founded at the meeting of the Nile and another river (:lol: - if my geography teacher would read this he'd faint - would serve the bastard right ;)), an excellent defence position, and a trading base of incredible value. Wild men in the mountains in the north are willing to teach us about the metal tools they stole from the Aztecs.

2630 BC - the Iroquese are too poor to offer anything in exchange for our knowledge.

2590 BC -

2550 BC -

2510 BC - a group of settlers leaves Thebes for the secluded valley to the south, where they plan to optimize our rice planting techniques.

2470 BC -

2430 BC - we have to find a way to improve communications in our growing empire. Some wise men suggest transfering news via smoke or flag signals, but the suggestion of using marks on clay or stone pieces has the advantage of keeping the message for long times. The wise are asked to take a closer look.

2390 BC - nothing new

2350 BC - a wild tribe in the norht, near rthe Aztecs borders, has taught us the strange rites they have. interesting, now we can learn to predict the future from smoke coming out of the air. but we will have to construct a religious building in a suitable town, a socalled Oracle. Elephantine, the rice-capital is founded.

2310 BC -

2270 BC - a group of settlers leaves Memphis for the norht. they plan to settler at the foot of the mountains. A troop of Warriors accompanies them.

2230 BC -

2190 BC - a troop of settlers leaves Thebes. They are told to head south towards Iroquesia as far as the hills at the isthmus. We must control that area if we want to be save from these people!



DS3BC2150.jpg


The blue X marks the settler ready to plunk down a city, the red X is a must build and probably best with the indicated settler. the size 2 borders show that with four forts (red fs) we could effectively close the Iroquese off - thus we can concentrate on other enemies first.
No such luck in the north, here, we should try to reach the plains near the Aztecs soon.

The yellow X down right is where I'd set another city, the exact placement of the second (X?) being dependent on what terrain is still hidden under the shadow

X1? would give us access to the western ocean, but we can take our time there. Simply put a Warrior on the tile to block it and then we can send a settler there later.

The main direction of expansion should be towards the north. Then, we can
gobble up the Iroquese anytime it is convenient (especially if they throw their offensive troops against our forts first :D)
 
lets hope that the evil iroquis have no room to expand south!! we should torture their men, and kill them slowly. We should ravage their woman and keep them to do chores, and their children?

Let us feast on their children with our bloodthirsty war lords!!

Long live the Wise and Prosperous Egyptians!
 
@ docceh: :lol: well they can't have too much room, look at the world map. Aztecs is another matter, they are able to restrict us to the south of the mountain range if we don't act fast. I'd put several towns on the hills on the northn end of the mountains, thus they get the defence bonus and are placed well as staging points for attacks into Aztecia
 
good call !!! :D
 
I know the server has been down for the last 2 days .. but any workd from JJ yet ?
 
Telefragged's Forums, more stubborn than a woman!

And, much like woman, the bain of many a Civ 3 session!!! :lol:

*ahem* ahhh im gonna get it for that one! aiIIeeEEe!!!! [punch] :whipped:
 
hehe well ill probably have time do start on tourney game 2-2 also :D
 
then, gentlemen, commence whipping of the pitiful aztecs! :whipped:
 
ya know, i probably should get out more!
 
actually...

nah! :)
 
2150BC preturn Change Helopolis from settler to spear.
2110BC Alexandria founded.
(I) Memphis worker -> worker
2070BC
(I) Elephantine warrior -> worker
2030BC Meet Russians. Trade Mystism + 18 gold to Cathy for Horseback riding.
1990BC Iroquois settler/warrior pair sighted.
1950BC Declare war on Iroquois. Kill Iro warrior and capture settler/workers.
(I) Elephantine worker -> barracks
1910BC Learn Alphabet start Iron Working.
(I) Memphis worker -> worker.
1870BC 2 barbarian camps destroyed, +50 gold. Pi-Ramesses founded (on Killers X )
(I) The people are so happy about the war they want to build a palace. I like living in a cave so I let them landscape the place.
1830BC
(I) Heliopolis Settler -> Temple
Memphis Settler -> Settler
1790BC
(I) Iroquois invasion of 1 warrior beaten back at Pi-Ramsses.
1750BC We meet the Persians. Sell X-man Pottery for 60 gold.
(I) Alexandria spearman -> temple.
People want to expand the palace again. Now have steps to my cave.
1725BC
(I) Memphis worker -> worker
1700BC
1675BC
1650BC
(I) Aztec declare war on us :(
Spearman dies defending Memphis from Aztec archer attack.
1625BC Warrior kills aztec acher, the spearman is revenged. Destroy a barb camp + 25 gold. Giza is founded. Iroquois give us 29 gold for peace.
Pi-Ramesses switched from barracks to temple.
(I) We learn Iron Working, start on Math.
1600BC Byblos founded.
(I) Memphis worker -> worker
Elephantine barracks -> spearman
Persia begins the Pyramids
1575BC
(I) Thebes settler -> settler Heliopolis Temple -> spearman
Iroquois start Pyramids.
1550BC
1525BC worker begins road to bring iron to Thebes. Jaguar warriors approaching Alexandria.
1500BC

-----------------------------------------------------------------
I think the settler a little NW of Thebes should move west toward the fish and build. A little further north a warrior is fortified on a choke point.
My intention down south was to hook Pi-Ramesses to Giza and thus the road net.
And to hook Elephantine to Pi-Ramesses.

Here it is: Secret War
 
Back
Top Bottom