Dune scenario?

zealus

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Hi all,

after doing some searches found similar topic on this forum in Google's cache, but can't find it here :) So here it goes.

I was trying to create Dune scenario in days of Civ 2, when I still could make something that would look like a unit. These days graphics are too complicated for me to do, so I'm trying to find out if anyone actually bothered to create a Dune scenario? My knowledge based on Dune/Dune 2 games as well as 7 main books written by Herbert (not the follow-ups by other writers), but the idea of having Dune world in Civ 3 still seems to be intriguing.

So, is there anything like unit packs, maps, scenarios? Don't make me suffer :)
 
......Oddly enough, I was watching the Dune Movie on AMC earlier today and thinking the same thing...
 
I have never seen a dune mod, but I'm sure that it would not be impossible to make. Just think sand, worms, and lots of daka!
 
Actually I was drafting buildings/tech/science trees while waiting for response on this thread. So if anyone's interested we can get the thing started.
 
Me neither :)
But the peoples on this forum seem to be very nice and really interested in making interesting things happen, so I guess we should start gathering a team.

One more thing, I guess, is that there should be some sort of agreement on how we want to proceed (if we indeed really want to) - close to the book, loosely on book and games, or should we allow ourselves some freedom of creativity.
 
The games had nothing to do with the books really... Actually for once with Civ3 we could make a decent Dune scenario in which the worms can't travel on the rocks (by tagging them as wheeled).

Why don't you make your own scenario but download the units instead of designing them yourself? I'm sure people will be happy to make some of the units that are missing (i.e. the worms), perhaps more ready to do so than create an entire scenario.
 
dune in civ three would be fantastic...
i was thinking of it a long time ago, but just couldn't be bothered.

i think the units, techs, and races should be like the book, but game play should be free will...

so fremen could attack atredies(i cant spell) instead of being allies
 
To be totally honest - I aready raided the Units section of this forum and collected some art that might be useful. :)

Unfortunately I am not as fluent in Civ modding as I want to be, so if any kind of feature is not possible then we should think of something else. Here's the general idea:

Three Houses are fighting for the planet of Arrakis, also known as Dune.
House of Atreides - generally peaceful peoples, but with their own twist on arms, since they are somewhat descendants of Harkonnen. Their leader is called Duke - either Duke Leto Atreides or Duke Paul Atreides - whatever)
House of Ordos - (introduced in games Dune 2/Dune 2000, have no idea where they came from, but let them be) simply "other House" with it's own ties. Since there is no mention of it in books we can be as creative as possible about this one. Don't know what the leader is called, we can think of this later.
House of Harkonnen - mean war machine. Always have heavier (and more expensive weapons), nastier and more brute. Bad bad guys :) The leader is called Baron Vladimir Harkonnen - big fat mean guy.

The setting and some historical details - all three Houses arrive at Dune with their MCVs (Mobile Construction Vehicles - analog to settler), as Emperor Shaddam III allowed them to compete for Dune, home of spice (melange) by harvesting and fighting. Whoever wins - gets the planet and, therefore, becomes the only provider of spice to the whole world. Spice is produced by Sand Worms (also called Shai Hulud in native's tongue). The native population of the planet (called Fremen) worships Shai Hulud, but also makes a good use of them as means of fighting and transport. They are technologically challenged but get by using stealth and knowledge of their home planet.

Other important details I think worth mentioning:
- given that 90% of the planet is covered with sand there has to be some changes in the rules as per collecting spice and water being the only two major resources of the game.
- each House must have their own unique units unavailable to others
- some of the units should only be available from certain buildings, so if that building is not present in the city the unit is not available
- having some buildings in the city must prevent having some other buildings in the same city. Discovering some technologies must prevent discovering some other techs. For example - given that you have Tech1 you can research Tech2 OR Tech3, but not both. Also, since some units will depend on the researched technologies, this will give Houses even more uniqueness (hope I spelled this right).
- if possible, I'd like to have some units to be "purchased only", meaning no House will be able to build them, but only purchase from sertain buildings. Also, some of the buildings must be unique, like Wonders, that could be built only in one city, but available to all Houses, so that no House would have more then one of such buildings.

If that's not scaring you, guys, away, then feel free to donate more stuff. I'll try to post buildings and units line-ups shortly.
 
IMHO there should be 4 factions (or even perhaps 5) - Attreides, Horkonnens, The Emporer and the Fremen (with the spacing guild as a possible 5th)
 
Steel General said:
IMHO there should be 4 factions (or even perhaps 5) - Attreides, Horkonnens, The Emporer and the Fremen (with the spacing guild as a possible 5th)

Emperor wasn't really a big factor since he just choose the House he was willing to support (Harkonnen), so I don't think he should be represented... Also, important thing is that Emperor is supplying his elite troops (Sardaukar) to some Houses that he favors. Making emperor one of the sides will eliminate the so-called "intrigue" from the game.

Fremen weren't that much of the force anyway, since their criss-knives and rifles were no match for blasters, artillery and tanks.

I would love to see Navigators Guild (I think that's what you refer to as Spacing guild), plus Bene Gesserit, it's just that I'm not sure what they will be fighting with :) Feel free to elaborate.
 
the freman could be used as the 'barbarians' or as a resource within the game.
Have any of you seen the Dune Mini series, that had a brilliant visual interpretation of the book. I would be willing to help with the written side such as the civilopedia and tech tree.
 
Yes, I saw first Dune movie (the one with Sting) and Dune - miniseries on DVD. If you want to - you can start on a tech tree and post the progress here.
 
how many era's are we looking at? If you wants a simple scenario then one era would surfice, but if you want a big mod then maybe including information from the other books would make for maybe two or three era's.
 
I wasn't really thinking about how large the mod we want, since I wasn't sure anyone but me wants the mod at all. The Civ 3 have been around for years, and if the mod would have been in demand I'm sure someone would have come up with something. The tech tree + buildings + units that I came up with will suffice for one era only. However, if it be peoples will, we can extend that to two eras easily. After all - besides capturing the Dune there's a task of irrigating the planet :)
 
You know you books hehehe. 1 era it is then. How many tech's are we looking at?
 
zealus said:
Emperor wasn't really a big factor since he just choose the House he was willing to support (Harkonnen), so I don't think he should be represented... Also, important thing is that Emperor is supplying his elite troops (Sardaukar) to some Houses that he favors. Making emperor one of the sides will eliminate the so-called "intrigue" from the game.

Fremen weren't that much of the force anyway, since their criss-knives and rifles were no match for blasters, artillery and tanks.

I would love to see Navigators Guild (I think that's what you refer to as Spacing guild), plus Bene Gesserit, it's just that I'm not sure what they will be fighting with :) Feel free to elaborate.


You're right on about the Emporer, I was getting the later books (by Herbert's son) mixed up with the originals. Navigator/Spacing Guild...yup same thing.

Remember there was a lot of hand-to-hand combat in the Bene Gesserit are highly trained in combatants (among other things) IIRC & perhaps Suk Doctors could be implemented as small wonders or improvements.
 
Hows about using an Emperial small wonder that allows Sardikar to be produced every 5 turns for the Harkonnen, while the Atradies could have a similar small wonder that allows freman, and in turn worms? Of course you could taylor the political matrix to allow certain units (such as Imperial control would allow Imperial units, whilest House control would allow certain house units).
The Bene Gesserit could be used by all sides but come at a high cost.
 
Methinks that Sardaukar could be used by any side as well. After all, they are a little more than highly trained mercenaries. But then it would not render them as a unique Harkonnen unit :)

REJS7,
I like your idea on Imperial/House control that will allow to build certain specific units. The question is, what would prevent player from building all of them, whereas our idea is that only one can be available to any House.

BTW, is there a way to convert/bribe units? That's a possibility where we can use Bene Gesserit, aside from regular espionage/saboteur/asassin tasks :)
 
if we make each house a civ then we can make certain units (UU) and tie in certain troops to certain political movements.
 
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