Dune Wars Strategy Discussion

Has it ever occurred to anyone that the Bene Tleilax are complete and utter REX-monsters?

I mean, we got insta-religion in our cities. A palace that generate Great Prophet Points and a choice between a philosophical or an industrious leader to keep those prophets coming. You can pay for your entire expansion phase by getting your shrine super-early and hoarding prophets in your capital. You are not even in a rush to get tribunals up and running.
 
Rapid expansion is favored for all civs. I'm not sure Tleilaxu are particularly better at it. The +1 shrine gold from an extra city is pretty small in the big scheme of things.

Yes, settling prophets (I wish we could make them Tleilaxu Masters) is the intended strategy for Tleilaxu, and yes this gold can give a nice gold boost.

But they need it, because they'll have a lot of difficult getting anyone to trade techs or resources with them, and they're much more likely to be dogpiled.

I would consider removing the Philosophical trait though and finding a substitute, but then the Industrious guy would be a no-brainer.

The free GPP from the palace was really needed in order to help the AI get the shrine early, and actually start building a priest economy.

Any particular suggested changes, or ways we could weaken them in human hands without penalizing the AI?
AI Tleilaxu feel about right, its human Tleilaxu whose economy that can be problematic.
 
I see your point.

There's a lot a player can do to mitigate the Tleilaxu pariah status, such as never adopting the state religion or ridiculous gambits such as founding a sacrificial city specifically for gifting and "buttering up" the opponent with lopsided trades and whatnot.


BTW, could it somehow be possible to create a specialist/great person pair specific for Bene Tleilax? Make the buildings necessary to assign them unique for the Tleilaxu?
 
such as never adopting the state religion

We're attempting to require as many of the Tleilaxu features as possible require the state religion.

Probably we should add this to every Tleilaxu UU and UB, to discourage this (human player) exploit.

such as founding a sacrificial city specifically for gifting and "buttering up" the opponent with lopsided trades and whatnot
It has been a while since I looked at this so I may well be wrong, but IIRC there is a fairly low low cap on the diplomatic bonus you can get from gifting cities (as opposed to liberating cities - which requires cultural influence of the other player).

BTW, could it somehow be possible to create a specialist/great person pair specific for Bene Tleilax?
I don't know, it might be.

But then, all the various religious buildings (like the stone of prophecy) wouldn't produced GPPs of the Tleilaxu specialist type.

Or we could convert priests to Masters and remove priest slots from all other wonders and buildings and civics, but then priests would be messed up for other civs (and we still want priests and prophets I think for founding Shai-hulad, qizarate and Mahdi shrines).

The only way it would work well is if all GPPs were somehow "converted" into Tleilaxu Master gpps when in the hands of a Tleilaxu player.

But that would be a major technical change.
 
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