Dutch Civilization

Looks great but I haven't got time the next 2 days to test it. One thing I 'wonder' is why you made the Watergeus an Ancient Era unit. Doesn't that offer the Dutch a too powerful unit so early in the game? I think Medieval or even Renessaince would suit the unit better.
 
One thing I 'wonder' is why you made the Watergeus an Ancient Era unit. Doesn't that offer the Dutch a too powerful unit so early in the game? I think Medieval or even Renessaince would suit the unit better.

I agree with you. I forgot to adjust it. It should replace the pikemen in stead of the swordsmen. I am going to adjust this as soon as possible.
 
I'm sorry to see this hasnt become to much of my liking. I thought you really had some creative ideas, but almost everything is copied from existing stuff.
Also, 3 unique's? I think you enjoyed making it to much, and lost perspective a bit.

Let me explain;

UA: Harun meets Elizabeth. Half of each of those leaders.

UU: Watergeus, It's currently way too strong. It is faster than a swordsman, has mounted bonus and almost the same (-1) strength, and doesn't even require resources/as much research.
UU: Flagship, it costs 10 :hammers: more, for a measly movement extra.
UB: I like the Dike though, it's a wall made usefull. Engineer slot fits better than just 1 single point per turn, seeing as that's something left for wonders.

Wonder: ASE, Machu Pichu ++
Wonder: Delta works, does a lot, but is a pyramids in it's essence, string together with some random odds and ends, like the ASE.
Wonder: Dolmen, =Great Library with more Culture.


The polder looks a lot like the floating gardens, albeit stronger and adds a great amount of engineering points. So this kinda obsoletes the Aztec UB.
 
Thank you for your feedback. I really appreciate it. I must admit that I am very new to Civilization so I had some trouble tweaking the MOD. That's why I havent released it on the HUB yet. I really like to get feedback on what to improve. I am more into the graphics thing than the tweaking.

UA: Harun meets Elizabeth. Half of each of those leaders.

I haven't copy the leader from the existing files. It might have turned out like that but that was not on purpose. I tried to think from scratch and add flavours on the different aspects from my opinion on Willem van Oranje.

UU: Watergeus, It's currently way too strong. It is faster than a swordsman, has mounted bonus and almost the same (-1) strength, and doesn't even require resources/as much research..

I agree. Just uploaded a new version in which it replaces the pikeman, like it should have been. But it might need some extra tweaks. I am open for suggestions.

UU: Flagship, it costs 10 :hammers: more, for a measly movement extra.

What are your suggestions to improve it? How would you have liked it?

UB: I like the Dike though, it's a wall made usefull. Engineer slot fits better than just 1 single point per turn, seeing as that's something left for wonders.

What do you meand with the Engineer slot? Should it be adjusted?

Wonder: ASE, Machu Pichu ++
Wonder: Delta works, does a lot, but is a pyramids in it's essence, string together with some random odds and ends, like the ASE.
Wonder: Dolmen, =Great Library with more Culture.

I tried to make them as unique as possible. But the problem is that I can't add extra features yet, cause I can only adjust the exising XML-entries. If you have a way to do it, please let me know how.

The same is for the polder.
 
vet hoor!!

I will test this now. Dont really care that its not all unique n special, just wanna play the dutch :).
 
Hum your download v1.1 gifs a error : Archief heeft onbekend formaat of is beschadigd:rolleyes:
 
I think it had to do with the filename itself cause it was working on my computer. I changed the filename in the downloadlink. Can you please try again?
 
I might add some more wonders in future. But I want to make sure that everything works properly with this first release.
 
First off all, I have little to none modding knowledge on this game, yet ;)
So any suggestions I make, which are not within moddability... well :P


Ow, and second... graphics part, awesome!

And another while typing, some stuff is repeated from earlier. Unconsciously, so I stand with (some of) my points ;)

About the leader/UA. I take your word for it that you didn't mix and match. But you still got an empty slot :P

Willem was a man of (foreign) relations, and "my word is my bond". He was also a liberator of occupied cities.
-This could mean he gets bonuses from contacts with other civs. Like a +1 gold per era per civ. Meaning that in the medieval era (3) and he knows France, Ottomans, Germans, and America he gains 4x3 gold=12 gold per turn. This is not much, but can really add up. The numbers can also be tweaked ofcourse.
-Another idea is, that he either doesn't cause an occupied state. Or he gets a hefty bonus for building courthouses.


I would stick with 2 unique's, so either a Watergeus and/or Flagship and/or Dike. I prefer leaving out the Flagship, but that's personal.

So the Watergeus is now:
100:hammers:, 10:c5strength:, 3:c5moves: Bonus vs. Mounted.
Right?
So they get +1 move. Well, they were mainly "Robin Hoods of the Netherlands", and I personally would love it if they get bonusses from fighting in rivers/marsh tiles, hence the "water"-geus. Either that, or no movement penalties from those tiles.
I just remembered there is a promotion... Amphibious :)

The VOC was sailing to another end of the world, and trading. Meaning armed, a very big carrying capacity and fast. You got the fast part :)
Maybe add the promotion of "Targeting", a naval promotion. And reduce the :hammers:cost, to equal cost. A visibility/sight promotion -scouting the new world- could also fit. Or "can carry cargo" promotion.

About the Dike, what I mean is that instead of adding 1 great engineer point to the pool, it should have a great engineer slot. It's less powerfull, but you need someone to keep a finger in the Dike before it gets breached.
Btw what is the prerequisite tech? It looks like a courthouse, but with extra's.
And, I wouldn't recommend it needing a wall. Building requirements are demanding as is, especially for a defensive building. Maybe replace it for the wall?

At this point in time, I have no idea for the polder. It's something dutch, so I would drop it, I think.

Again, I have no idea if this is possible, but maybe you could ask around.
ASE: What did it do? It boosted commerce!
Why not just (and only) a basic GPT? It's not that exciting, but if it nets you +10 gold per turn (what tech unlocks it? Compass?), it gets very nice with some +%. I would build that! Merchant ok, culture ok, :hammers: depending on tech, at least +50, maybe 100.
Also, 30% in game info, and 20% in stats, where happiness etc is. That no one noticed that before!

Delta works: Still love the picture! :)
What it does is protecting from the sea. So, if this is moddable, you get a "wall" around all water squares within your borders. Effect, like the great wall, but aqautic. Secondary is that not all water tiles are blocked by naval units, only the one they are on.

Dolmen: So they are burial mounds eh. Hmmz, what could that add in CiV terms.
Triggers a 5 turn golden age, +2 happiness (+1 culture, +1 engineer)?
 
Juckie, I can totally agree with what you posted here. It would be nice to see the adjustments to the units for a start and possible changes to the Wonders later on.

And perhaps we can pursuade martijnaikema to release the wonders seperately (too), I think they're good enough for it. Really awesome artwork indeed.

EDIT: duh, forgot 1 thing: Delta Works could also supply +1 happiness in every coastal city as people will have no fear for the water anymore.
 
Juckie thanx for you comments. I really like you suggestion and I am going to work on them for the next version of my MOD.

UA Willem van Oranje - Unfortunately it is only possible (yet) to create a trait using the existing tabledata in the traits.xml file:

http://modiki.civfanatics.com/index.php/CIV5Traits

So I think the gold-bonuss for contact with other civs would not be possible at this stage. I could make a unique courthouse for the dutch, by replacing the original one. Then I can make a trait that adds this unique courthouse to the Dutch Civ. This might be a workaround to the courthouse trait. What specialties would this courthouse need?

UU - Watergeus - I like the idea of the unit getting a bonus for fighting in river and marsh tiles. I think I am going to implent that. Apart from that should he have the same stats as the pikeman (in version 1.1 it replaces the pikeman in stead of the swordsman).

[EDIT]
I found the string to give a feature/terrain bonus. So I am going to give the Watergeus the promotion for fighting in river, marsh and oasis tiles.
[/EDIT]

UU - VOC - Like you suggested I am going to loose this unit. It was my least favourite of the three.

UU - Dike / Polder - I am not sure if I am going to use the dike or the polder as a UB for the Dutch. I agree with you on the extra Great Engineer slot. I am not sure how it's done but I'll find it out. I think it is the "SpecialistCount" tag.

But I might replace the dike with the polder as a unique unit. What do you think?

ASE - It indeed boosted economy. You prefer GPT? Maybe in addition to the current settings which adds a goldboost on trading routes?

Delta Works - It is not yet possible to add this. You can only use the xml-changes for wonders yet. It is not possible yet to let new buildings appear in the city screen.

I will try to make some adjustments so it fits the Great Wall for aquatic.

Dolmen - Agree with your comments. I will change this.
 
Somehow, my post got lost... ><
Damnit, because it was awesome!

Thanks for you appreciation, and you're welcome :)

A shame that's not possible, I'm trying to figure out what is, and what is not possible.


The courthouse could cost less hammers, less maintenance. Or, what I thought about later, reduces unhappiness in the city! Which works well with "I'm glad I'm with you now" :P

The Watergeus is awesome, really like it this way! Same kind of bonus like the Mohawk Warrior, so looks balanced, right?

About the UB, Dike/Polder, I'm pondering.
You're very clear about wanting a building which interacts with water. Granary into polder with +1more food, and 30% food seems reasonal, maybe a bit too much though. And the Dike looks fun as is.
You could make the Polder more fun, by giving it a bonus at Steampower, like extra hammers along river, marsh or grassland tiles or something like that.
But then it should get a nerf on the %.


ASE, you should keep this in mind: Machu Pichu; 550:hammers:, mountain requirement and 20%.
I did get another idea, thanks to Hyronymus; Coastal city, requires bank, gives +xx%(20%?) bonus to all coastal cities. Maybe that's a bit more interesting then a straight bonus.

Good luck with adding/changing!
Really like this mod, make sure to finish it ;)
 
Off course I will finish it. I am now trying to learn make LUA-scripts so I can assign the trait you wanted. I want the trait to give you a gold yield for the number of civs you have met and are at peace with. I might call it "Polder Model" as a reference to the dutch polder model :).

I know it won't be easy, but I am eager to learn. And I rather have a good MOD that is realistic and playable then to release one now.

I am also thinking of adding a new resource as part of the MOD. Just figuring out which (luxury) resource would fit the MOD.
 
Off course I will finish it. I am now trying to learn make LUA-scripts so I can assign the trait you wanted. I want the trait to give you a gold yield for the number of civs you have met and are at peace with. I might call it "Polder Model" as a reference to the dutch polder model :).

I know it won't be easy, but I am eager to learn. And I rather have a good MOD that is realistic and playable then to release one now.

I am also thinking of adding a new resource as part of the MOD. Just figuring out which (luxury) resource would fit the MOD.

It's funny, my thread has 250 views, and no responses... not even one saying something trolling of bashing :P

Anyway, I've viewed you're progress on you're UA making abilities, is everything working out oke?

A new luxury? Hmmz, chocolate or truffle. But I got no exciting ideas at the moment.
 
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