stealth_nsk
Deity
What the heck is that square thing in the upper left corner of the first image?
What image are you talking about? Greece introduction? There are no square things for me.
What the heck is that square thing in the upper left corner of the first image?
It's just a graphical glitch.What the heck is that square thing in the upper left corner of the first image?
What is the logic here?Oliarchy: 33% combat strength for military units inside your empire's borders.
Does the penalty damage from being adjacent to a citadel stack? Do you lose 6 health if you end next to two citadels?
What is the logic here?
What does oligarchy have to do with defensive military strength?
I guess the idea is that elite spend lots of money to protect their valuable assets?
Pretty weak logical link here.
I'd doubt it. Seems far more likely to be "you take 3 damage if you end next to any citadel improvements".Does the penalty damage from being adjacent to a citadel stack? Do you lose 6 health if you end next to two citadels?
What is the logic here?
What does oligarchy have to do with defensive military strength?
I guess the idea is that elite spend lots of money to protect their valuable assets?
Pretty weak logical link here.
Sure, but what is the gameplay advantage of making oligarchy about defensive military strength?Gameplay > Realism.
Wheat is the only farmable food (though there are also deer and cattle and fish).because wheat is the only farmable food resource I've seen.
artillery...
but yes, very unhappy:
see, that civ has 10 red faces (top line), so that is why units are very unhappy effected (10 or more red faces cause this),
now we see the info, that it is -33% str "bonus"...
Now we know why you need to capture all the enemy capitals rather than a high percentage of all the world's cities for a domination victory.
That one, along with all the other win conditions, has been confirmed for quite some time (maybe on the day it was announced, actually).
A close reading of my perhaps too-lengthy post should reveal that I didn't announce a victory condition, but note that the just-released specific example of captured city unhappiness underlines why a strategy of mass conquest wouldn't work.
ut that's probably the news writer in me speaking.![]()
someone explain this screenshot to me.
http://ic.tweakimg.net/ext/i/imagelarge/1282246701.jpeg
We see the greek intro dialogue, but (assuming greece to be light blue) they are already developed? Note the dialogue button says "Continue your journey."
Perhaps it is simply possible to bring that screen up at any time to check your civ's unique abilities. That could be one explanation.
One other thing is that it seems a bit anachronistic for a civ game to talk about what the Greeks achieved in the 5th century BC.
This made me think of another point, is it definitely confirmed that the game is starting in 4000 BC as we assume? I've been trying to find early-game screenshots that show the date but haven't had much luck.