There's only one thing that I know how to do well
And I've often been told that you only can do
What you know how to do well
And that's be you,
Be what you're like,
Be like yourself,
And so I'm having a wonderful time
But I'd rather be whistling in the dark
-They Might Be Giants, Whistling In The Dark
This is my first attempt to start a succession game. At present, I have no teammates (which makes for a very poor succession game indeed!), but hopefully this variant will prove interesting enough to at least a few poor souls besides me. (Translation: If interested in participating, say so!)
Here is the general outline of game parameters that I have in mind:
Game Level: TBD, probably Emperor, but open to discussion.
Victory Condition: Space (but of course all the usual VCs will be enabled to lose by)
Map Size: TBD, but almost certainly Large.
Map Parameters: TBD by team consensus, but my preference is for something middle of the road (70% continents or so).
Civilization: TBD by team consensus, though I have a few in mind.
Special Variant: Once a build order is set for a city, it may not be changed until that build order is no longer available in the build options. Further, build orders which are set may not be changed while the current build is in progress.
This may require a translation. As an example, City A starts to produce a granary. It cannot thenceforth be changed until the granary is completed. Once the granary is completed, City A may then build anything it wants (since the granary is no longer available to build).
City B starts producing a warrior. This build order may not be changed. Once the warrior is completed, assuming "warrior" is still available as a build order, City B must continue to produce warriors. Once "warrior" is no longer available as a build order (say, once City B hooks up to iron), the build orders may be changed to anything (once the current warrior build is complete).
City C starts producing a settler. This build order may not be changed. And, since settlers never go obsolete, City C will be building those for the remainder of the game! (This also applies to workers, wealth, and armies.)
This variant should provide some unique challenges and constraints, while giving both the warmonger and the builder something to think about. At least, I hope so!
So, who's with me?
The Team So Far:
DWetzel
anaxagoras
Bucephalus
TheOverseer714 (part-time)
Elephantium
(and if I left someone out, it really was NOT intentional!)
And I've often been told that you only can do
What you know how to do well
And that's be you,
Be what you're like,
Be like yourself,
And so I'm having a wonderful time
But I'd rather be whistling in the dark
-They Might Be Giants, Whistling In The Dark
This is my first attempt to start a succession game. At present, I have no teammates (which makes for a very poor succession game indeed!), but hopefully this variant will prove interesting enough to at least a few poor souls besides me. (Translation: If interested in participating, say so!)
Here is the general outline of game parameters that I have in mind:
Game Level: TBD, probably Emperor, but open to discussion.
Victory Condition: Space (but of course all the usual VCs will be enabled to lose by)
Map Size: TBD, but almost certainly Large.
Map Parameters: TBD by team consensus, but my preference is for something middle of the road (70% continents or so).
Civilization: TBD by team consensus, though I have a few in mind.
Special Variant: Once a build order is set for a city, it may not be changed until that build order is no longer available in the build options. Further, build orders which are set may not be changed while the current build is in progress.
This may require a translation. As an example, City A starts to produce a granary. It cannot thenceforth be changed until the granary is completed. Once the granary is completed, City A may then build anything it wants (since the granary is no longer available to build).
City B starts producing a warrior. This build order may not be changed. Once the warrior is completed, assuming "warrior" is still available as a build order, City B must continue to produce warriors. Once "warrior" is no longer available as a build order (say, once City B hooks up to iron), the build orders may be changed to anything (once the current warrior build is complete).
City C starts producing a settler. This build order may not be changed. And, since settlers never go obsolete, City C will be building those for the remainder of the game! (This also applies to workers, wealth, and armies.)
This variant should provide some unique challenges and constraints, while giving both the warmonger and the builder something to think about. At least, I hope so!
So, who's with me?

The Team So Far:
DWetzel
anaxagoras
Bucephalus
TheOverseer714 (part-time)
Elephantium
(and if I left someone out, it really was NOT intentional!)