I know.
I was hoping you would post them to me, or tell me the upload location.
(I sent you a mail and replied to the SMAC thread and everything...

)
Currently I'm using the marble-art.
I first had it as a positive bonus for all, but now it is negative, unless a farm is built on it. and only some races can farm it, so i need a bonus-remover-improvement
SO.
bonus: works (too) well, but don't know how to remove it from tiles.
boni can crop up anywhere.
Feature: works as well and can be removed easilly, but I like mixing trees with mushrooms.
both feature and boni can be discovered or spread by improvements, but if I find boni by building the farm, I cannot use the bonus as a requirement for building a farm(obviously, chicken vs egg dilemma), also this leads to unlimited forrest spamming by dwarfs while I want them to create lumber instead.
features can spread instead of 'crop up' and improvements can enhance this.
so I like the features of features, but I want trees too.
I like the cluttered map, so i like mushrooms to be visible to all allways. ...
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edit. artists are needed too. and brainstorming is always fun.
for art you'll need to get a dds convertor and a grafics program.
(the former can be found in the tutorial part of these forums, search for rabbit_white and the Great_Apple etal.)
for unit editing more extensive than reskinning, you'll need 3dSMAX 6 or 7 or blender, their nif-plugins for CivIV. Some limited boning of models and limb-swapping can be done in nif-scope, but this is really not working too well (for me at least).
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interesting concept that of the dwarven trader unit. I had forgotten about it.
It will require some thinking though.
maybe dwarves could get extra food bonus from some grains-resources, because they are unable to farm them themselves (I disabled the dwarven-crafter's farming ability... For barley and grapes they make exception.) they would need to trade for them.
A unit able to force a trade (IF the recipient has >2 grain-resource AND IF the dwarf has some commodity-resource >2) would be nice.
Or
'organise trade-party' costs 150gold, makes the trader mobile.
move trader unit to an opponent's city. (explore/spy AI)
(if city-food>50%)
use trade-'spell'.
determine city food level = iFoodPercentage
deduct from dwarf-cash: 10000gold/(150-iFoodPercentage) {i.e. 50-100 gold}
(return remaining gold to vault)
take from city 50?-food,
convert unit to trader-'food' who has a 'return to friendly city'AI
in friendly, dwarf city use 'offload cargo-spell' this awards the 50? food to the city.
and kills the unit ? or converts it back to the trader?
If trader is killed, 150gold minimally changes hands.
if a returning trader is captured, he is converted to a great merchant. or the attacker recieves 50food in nearby city.
...maybe a bit complex. >..<
ps sacrificing dwarf workers to build towns and dwarven mines slows things down considerably...
PPS Do we have unit that can 'airlift'-equivalent in WHFB?
(it might be handy for subterranian settlers.)