Arexack_heretic
Emperor
i think it would be better if only forested/jungle grassland hills could get the mushroom resource, and then the forest is cleared to use the resource. this would make the resource more rare (we could make a new improvement called mushroom farm, which could be a big mound wit hmushrooms growing in caverns, and then some trees around it? )
The normal farm is ok for now, but a more orkish/dwarfish building is preferred eventually.
So you'd like to have mushrooms a limited bonus/resource?
I was modelling it as a bonus-only and proliferation.
What I was trying to do was have orks and dwarves (and skaven) terraforming in a limited way, spreading the, to other races noxious, mud and mushrooms.
It could grow like forrests or by building s-farms and other workers would need to remove it (like jungle) before building something else.
For skaven, I created a wet-lands harvesting improvement, that can be built on mud/marsh tiles + small prob of finding black-corn. With the intention of adding some way of spreading marsch terrain, -besides the mistress of the marsh-, while decreasing the current marshlands-terror in the terrain generator.