Dynamic City Naming

What's the current state of Dynamic City Naming in the mod?
Is everything finished like you originally planned?

I've made good progress so far and I'll probably also release this as a module for other modders to use - which will also help with finding and fixing bugs. Cities and city groups can be added in XML format so it's easily tailored to suit. it will also fall back on the standard citylists whenever a civilization's priority list is empty, so there's no need to convert entire citylists at once.

Also, I'm not sure, did you ever posted it as a separate modul somewhere?
 
Yes, he did.

Thx, found it in the download database
Altough I'm not sure, were there any code updates to it since 2012?
Or all the DCN improvements in the changelog were only city updates in the xml files?
 
Thx, found it in the download database
Altough I'm not sure, were there any code updates to it since 2012?
Or all the DCN improvements in the changelog were only city updates in the xml files?

Actually I rewrote it extensively. Much faster and more stable, and a few new features such as renaming on conquest and much better logging. The two 'fake XML' city files have been replaced with a single python file. Easier to define everything in one place, plus you get python errors if you mess something up, something that was sorely lacking from the 'fake XML' approach. One drawback though is that it now makes use of city script data, which makes it trickier to merge with other mods or components that also use this.

I haven't released this as a standalone yet, though I probably should.
 
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