Lazy sweeper
Mooooo Cra Chirp Fssss Miaouw is a game of words
I had this ideas from a long time, and yet only some features had been tried so far.
Let's do a recap:
We got some mods and some Dlc' that improved in dynamic environment.
Continuous bush fires
Rising Sea DLC, which also included raising temperatures and Ice caps melt, Snow tiles into tundra and eventually into desert or wasteland.
Capture herd or plantation and regrown-move the herd elsewhere. Special unit required.
What we haven't got.
Moving all animals of all kind, from Seals to crabs, from Whales to Cows and Buffalo, Horses, Deer, Giant Panda, Lions, Elephants, etc...
Barely any but the smallest species are not natural wanderers. Seals moved further north into Greenland tip the more Vikings disco party in those land...
Monkeys in India populate all realms, they venture into town and cities, as other animals do, including Elephants, Tigers, Water Buffalo, etc. althought some Tiger species
as Mountain Lions (Puma) in the America prefers to stay in some more human-less biomes, but most just travel all year round, following specific migration routes.
The way C4 implemented animals as barbarians variants was somehow the nearest thing to dynamic animals we got.
Humankind implemented moving animals also, but it used it for game only. Once humans evolved past Hunter gatherers, they all disappear, sadly.
Whales especially feels very un-natural to send working boats to a sea tile and they stay there all the time... working boats should naturally evolve also naturally to be allowed to move around...
Sea resources are a massive increase in population growth, and we are to the point of competing with whales for Krill!!
Past the Animal realm, water, fire and Ice are the next big thing...
Underwater vulcanoes can grow full island chain in very little time... giant lava flows can create liveable Islands in a few hundred years, further human intervention can speed up the process
of turning wasteland into a living biome, Iceland is just such an example.
Dynamic water, growing Ice, is also a really hard talk, if we consider just 12.000 years ago, Northern America and Europe were covered from miles thick Ice caps...
All we ever got in Civ is some Water tiles turned into Ice, but never saw big glaciers slowly receding... nevermind giant miles high ice dams with oceans of water also miles up, waiting for
disaster to happen... this is part of what a dynamic world could look, if devs ever tried implementing this- A giant terraforming live environment, with miles high icebergs that would sink early Titanic's and squeeze to death all explorers crazy enough to venture into the Ice realms with anything but Nuclear Icebreakers...
Of course all this makes sense if finally Civ moves to a complete spherical map... one in which there are two poles...
Do you think it's time for Spherical map??
Let's do a recap:
We got some mods and some Dlc' that improved in dynamic environment.
Continuous bush fires
Rising Sea DLC, which also included raising temperatures and Ice caps melt, Snow tiles into tundra and eventually into desert or wasteland.
Capture herd or plantation and regrown-move the herd elsewhere. Special unit required.
What we haven't got.
Moving all animals of all kind, from Seals to crabs, from Whales to Cows and Buffalo, Horses, Deer, Giant Panda, Lions, Elephants, etc...
Barely any but the smallest species are not natural wanderers. Seals moved further north into Greenland tip the more Vikings disco party in those land...
Monkeys in India populate all realms, they venture into town and cities, as other animals do, including Elephants, Tigers, Water Buffalo, etc. althought some Tiger species
as Mountain Lions (Puma) in the America prefers to stay in some more human-less biomes, but most just travel all year round, following specific migration routes.
The way C4 implemented animals as barbarians variants was somehow the nearest thing to dynamic animals we got.
Humankind implemented moving animals also, but it used it for game only. Once humans evolved past Hunter gatherers, they all disappear, sadly.
Whales especially feels very un-natural to send working boats to a sea tile and they stay there all the time... working boats should naturally evolve also naturally to be allowed to move around...
Sea resources are a massive increase in population growth, and we are to the point of competing with whales for Krill!!
Past the Animal realm, water, fire and Ice are the next big thing...
Underwater vulcanoes can grow full island chain in very little time... giant lava flows can create liveable Islands in a few hundred years, further human intervention can speed up the process
of turning wasteland into a living biome, Iceland is just such an example.
Dynamic water, growing Ice, is also a really hard talk, if we consider just 12.000 years ago, Northern America and Europe were covered from miles thick Ice caps...
All we ever got in Civ is some Water tiles turned into Ice, but never saw big glaciers slowly receding... nevermind giant miles high ice dams with oceans of water also miles up, waiting for
disaster to happen... this is part of what a dynamic world could look, if devs ever tried implementing this- A giant terraforming live environment, with miles high icebergs that would sink early Titanic's and squeeze to death all explorers crazy enough to venture into the Ice realms with anything but Nuclear Icebreakers...
Of course all this makes sense if finally Civ moves to a complete spherical map... one in which there are two poles...
Do you think it's time for Spherical map??