Eagle warriors

zxcvbob

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Is it worth keeping a few around forever and combining them into corps and armies for that capture-enemy-units-as-builders thing they do? Not sure how long 28 base strength (plus 7 so far from luxuries) will stay relevant.

I've seen the AI's combine classical era units into corps and armies, and they're harder to kill than one would expect. But it generally takes me a long time to get to Nationalism when I'm busy warmongering; the AI's always have more culture than me and they seem to beeline it.
 
You could; and coordinate them with other modern units so they only need to get deathblows. I don't know if it is worth it or not though.
 
28+17 = 45 base strength, if you're going domination you probably have 15 luxery resources or something, so 60 base strength. That's better than solo musketmen.
 
Eagle Warriors keep their ability to capture workers through all upgrades. No need to sweat this.
 
Eagle Warriors keep their ability to capture workers through all upgrades. No need to sweat this.
They did not in the games I played as the Aztecs.

As the Eagle Warriors face more advanced units the odds of converting a kill to a worker decrease.
 
I may keep some around and see how it works just because they cost no maintenance. I promoted a few as soon as i captured a city with iron.
 
28+17 = 45 base strength, if you're going domination you probably have 15 luxery resources or something, so 60 base strength. That's better than solo musketmen.

In my one Aztec game I followed this tactic and it worked quite well. I was swimming in late game builders. You only really need 1 or 2 Eagle Warriors to pull this off, since other units can do the bulk of the damage first.
 
And since they're so cheap to build, and cost no maintenance, it definitely makes sense to plan for a couple armies of highly promoted units. As mentioned, they can be still be used up to muskets or so. Basically, use eagles for your early victories, and then switch to use mostly ranged later on, with eagles delivering the final blow, and you should be able to steal another handful of builders later on in the game.
 
The capture ability only works for Eagle Warriors, and depends on the strength difference between units. The stronger the Eagle Warrior is compared to the defeated unit, the higher the chance to capture it. For example, Scouts and Slingers almost always leave a Builder, while it doesn't happen as often against Heavy Chariots (that is, if you're luxury-starved).

Given the inability of the AI to upgrade units, and that Corps/Armies receive +10/+17 strength compared to the unit alone, it may be worth keeping them.
 
So far it's not working well. I only have a couple of EW corps, and they are killing units okay but not capturing much -- and this is when a religious CS right on my border declared war and attacked with classical era units in the industrial era. I haven't decided yet whether I'm going to kill them for that; right now my best units are busy elsewhere, conquering France (she DoW'd me)

Think I'm going to upgrade them to muskets or infantry soon because the opportunity cost of keeping htem EW's is too high -- a couple of more highly-promoted muskets or infantry is worth more at this point in the game than a free builder. It did keep the units relevant for a while, until I could get my gold per turn under control.
 
With the MOAR Units mod, Aztecs get Jaguar Warriors that are swordsman with the same builder spawn ability. Never look back.
 
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