aieeegrunt
Emperor
- Joined
- Jan 8, 2021
- Messages
- 1,455
This should be the most important feature. But still not enough. Alliances should also unlock techs or boosts together, or share a percentage of allies' points.
Why? Because after conquering several civilizations, player would always end up with ten times more science and culture points than everyone else, and diplomacy becomes a joke. Any military strength AI has becomes nullified at this point (and the calculation of strength value is all wrong).
It has to be every civilizations' top priority to prevent anyone from becoming too big, and they should form real alliances that make them much stronger together, and then it'd also become player's priority to attempt to join an alliance by gaining favors from other civilizations. Allies would be picked strategically, and probably kick those left behind (with nothing to contribute) and conquer its territory together.
Maybe even share victory conditions, or disable them, e.g. a (true) military alliance disables domination.
The 2nd German Reich is a textbook example of how these things often went down in reality.
Germany unifies, becomes the big player in Europe in science, economics, and military power. You ended up with an anti-German coalition comprising countries who had previously been enemies for centuries quickly forming
Hilariously, one of Civ6’s few anti-snowball mechanics; where someone declares war on you, you take their ciry, and suddenly everyone has grievances against you, is sadly one players complain about a lot
It’s literally the Alsace Lorraine mechanic.