SuperPro does it again! This isn't an "all-around" strategy, just my favorite and something that's consistently put me on top of the game.
It's pretty simple. The idea is to max out your capital's happiness level right away - after which you can halt growth and start expanding. So, here's the general game flow:
1) I almost NEVER build a city on the location where I start. Most of the time, 2-3 extra turns will yield me a location that is MUCH MORE desirable, with as much as 3 or 4 resources on it. I also try to aim for a place in between some hills, which will likely have iron or copper later on in the game.
2) After I build the city, I set the "Emphasize Growth" option. I keep it that way for a while now.
3) I start pumping out warriors. One after another. Simultaneously, I'm watching my city's happiness level.
4) The point to stop pumping out warriors is when your unhappy faces = your happy faces. This is when I turn off "emphasize growth", turn on "emphasize production" and "avoid growth". By now, usually the city size is 6 or 7 (while most people don't even have a settler yet).
5) I should note that the warriors that I built I send out exploring, and probably doing a little early on harrasement. (see http://forums.civfanatics.com/showthread.php?t=137085). Note that when harrassement is used with this strategy, it's effect is amplified, because usually I'd have 5-6 warriors built by the time my city is size 6, and sending 3-4 of them onto one player who's bee building workers and settlers will scare the sh1t out of them. If you want, you can actually caputer their city often time.
6) Now that my capital's at max, I build a worker.
7) After worker I build settlers/warriors/archers. My capital is able to produce settlers MUCH faster than some other players' 2 cities with pop 3 each. And not only am I building settlers, I'm building warriors as well.
That's about it. The good thing about this strategy is that it gives you a lot of early muscle. If you use it right (which I do), I usually have 4-5 woodsmen level 2 warriors and 1-2 hillsman (or whatever it's called) level 2 archers. With those units I can do some SERIOUS harrasement, barbarians are no longer a problem, I'm not scared of anyone attacking me, and I have well-trained units that I can soon make into spearmen and axemen.
Like I mentioned earlier, this isn't an all around strategy, so use it wisely. If you start in a damn tundra or something, even at pop 6 your city won't do much good, so it's a good idea to expand early on (or even better idea to take 5-6 turns to get out of the tundra with your first settler).
This strategy consistently put me on top of the score (and when playing smaller maps, combined with some great harrasement, I'd be 1.5 times higher the next score). I know there are other strategies, but this works for me, and I suggest you give it a shot.
It's pretty simple. The idea is to max out your capital's happiness level right away - after which you can halt growth and start expanding. So, here's the general game flow:
1) I almost NEVER build a city on the location where I start. Most of the time, 2-3 extra turns will yield me a location that is MUCH MORE desirable, with as much as 3 or 4 resources on it. I also try to aim for a place in between some hills, which will likely have iron or copper later on in the game.
2) After I build the city, I set the "Emphasize Growth" option. I keep it that way for a while now.
3) I start pumping out warriors. One after another. Simultaneously, I'm watching my city's happiness level.
4) The point to stop pumping out warriors is when your unhappy faces = your happy faces. This is when I turn off "emphasize growth", turn on "emphasize production" and "avoid growth". By now, usually the city size is 6 or 7 (while most people don't even have a settler yet).
5) I should note that the warriors that I built I send out exploring, and probably doing a little early on harrasement. (see http://forums.civfanatics.com/showthread.php?t=137085). Note that when harrassement is used with this strategy, it's effect is amplified, because usually I'd have 5-6 warriors built by the time my city is size 6, and sending 3-4 of them onto one player who's bee building workers and settlers will scare the sh1t out of them. If you want, you can actually caputer their city often time.
6) Now that my capital's at max, I build a worker.
7) After worker I build settlers/warriors/archers. My capital is able to produce settlers MUCH faster than some other players' 2 cities with pop 3 each. And not only am I building settlers, I'm building warriors as well.
That's about it. The good thing about this strategy is that it gives you a lot of early muscle. If you use it right (which I do), I usually have 4-5 woodsmen level 2 warriors and 1-2 hillsman (or whatever it's called) level 2 archers. With those units I can do some SERIOUS harrasement, barbarians are no longer a problem, I'm not scared of anyone attacking me, and I have well-trained units that I can soon make into spearmen and axemen.
Like I mentioned earlier, this isn't an all around strategy, so use it wisely. If you start in a damn tundra or something, even at pop 6 your city won't do much good, so it's a good idea to expand early on (or even better idea to take 5-6 turns to get out of the tundra with your first settler).
This strategy consistently put me on top of the score (and when playing smaller maps, combined with some great harrasement, I'd be 1.5 times higher the next score). I know there are other strategies, but this works for me, and I suggest you give it a shot.