Turinturambar
Prince
- Joined
- Dec 19, 2005
- Messages
- 368
A conventional production city in FfH doesn't lose much time building stuff compared to one in BtS because of this - but a slavery based one kills a lot more population. And because of the larger populations, it takes more food to regrow.
The necessary food increase per point of population is rather marginal at +2/level. It's true that it's more efficient to whip at smaller pops, but the decrease in efficiency is not big and it's almost always better than a 1food:1hammer ratio. Additionally with the abundance of food in every city can regrow quickly. You whip the necessary infrastructure in place and can quickly grow to the (higher)happy cap afterwards.
Emptywolf said:I was thinking more along the lines of the vannila/bts threads of Specialist Economy vs. Cottage Economy filled with number crunching, but for FFH.
My comment was meant more along the lines that in BTS it is pretty even, although at the highest levels you usually start with a Food economy and transition rather late to a cottage economy with democracy.
In FFH the cottage economy gets only two benefits(taxation and faster growth rate), whereas the Food economy gets supercharged right from the start with normal farms being twice as effective and lots of perks from civics/wonders later on and a very early sanitation tech.
So given that the Food economy gets all the benefits and the cottage economy gets virtually none the decision to go for the food economy should be rather obvious. Especially since the food economy even surpasses the cottage economy in raw science output lategame with scholarship.