Obviously, your next steps will need to vary depending on the lay of the land and the location of your key ressources, iron and horses. I will try to describe in more general terms what to do after iron working is discovered and your first settler is built and reference my (somewhat atypical) game as an example only. So there
Firstoff, your next tech after iron working must be The Wheel, as you will need roads to get the iron connected to your cities, your cities connected to each other and an army-road built towards your first target capital.
With the location of the nearest iron and, hopefully, a horse tiles uncovered in your initital sweep, you will know how many cities are needed to connect them.
Best case, you will have both ressources inside your capital´s radius. In this case, I would send the settler to a suitable area rich in forest, toward the direction of your nearest neighbour. Send along one worker one warrior as an escort and use the other one to scout out as much of your first target civ´s territory as possible (more on selecting your first target in the next post).
Build another worker in your capital, barracks in your second city and mine and link up the iron as fast as possible. Then build your first barracks-trained Praetorians (or Swordsmen). If you are quick about it you will have your first ST 8 units by 2000 BC twice as powerful as anything else out there at the time.
If either iron or horses are outside your capital, send your first settler there to found your second city, escorted by at least one warrior and one or two workers in tow. Use one to mine and hook up the iron, the other to log for barracks in your second city. Then build Praetorians, as above.
As a variant in both cases you might want to go for a third city, founded by a settler from your capital. I would always argue in favour of getting Praetorians out the door quickly, but if your second city site is at a long distance and you cannot build Praetorians (or Axemen, with copper nearby) in your capital quickly, you might pass the time by building another settler to broaden your production base. Again, chop with wild abandon - treehugging builder types worried about their prospective city health shouldn´t be playing this strategy to begin with.
In the worst case, you will have neither ressource within the capital´s radius and will need to dispatch one settler for each. In this case, I would first send for the iron as above. This is what I decided to try out in my Rome game as well.
My build queue for Rome after the first settler was Warrior (as escort) then Settler, aided by one chop. As soon as The Wheel was learned, I sent my workers to build a road to connect my two cities. Meanwhile, the build queue for the second city should be Barracks, then Praetorians.
In either case, I propose that the research path after the Wheel should be Hunting, Archery, Animal Husbandry and finally Horseback Riding; with research conducted at maximum possible speed. Again, some might argue for a break in favor of more civilian technologies after iron working, and they may be right. However, let me lay out the advantages of a diverse army in my next post before you object.
Firstoff, your next tech after iron working must be The Wheel, as you will need roads to get the iron connected to your cities, your cities connected to each other and an army-road built towards your first target capital.
With the location of the nearest iron and, hopefully, a horse tiles uncovered in your initital sweep, you will know how many cities are needed to connect them.
Best case, you will have both ressources inside your capital´s radius. In this case, I would send the settler to a suitable area rich in forest, toward the direction of your nearest neighbour. Send along one worker one warrior as an escort and use the other one to scout out as much of your first target civ´s territory as possible (more on selecting your first target in the next post).
Build another worker in your capital, barracks in your second city and mine and link up the iron as fast as possible. Then build your first barracks-trained Praetorians (or Swordsmen). If you are quick about it you will have your first ST 8 units by 2000 BC twice as powerful as anything else out there at the time.
If either iron or horses are outside your capital, send your first settler there to found your second city, escorted by at least one warrior and one or two workers in tow. Use one to mine and hook up the iron, the other to log for barracks in your second city. Then build Praetorians, as above.
As a variant in both cases you might want to go for a third city, founded by a settler from your capital. I would always argue in favour of getting Praetorians out the door quickly, but if your second city site is at a long distance and you cannot build Praetorians (or Axemen, with copper nearby) in your capital quickly, you might pass the time by building another settler to broaden your production base. Again, chop with wild abandon - treehugging builder types worried about their prospective city health shouldn´t be playing this strategy to begin with.
In the worst case, you will have neither ressource within the capital´s radius and will need to dispatch one settler for each. In this case, I would first send for the iron as above. This is what I decided to try out in my Rome game as well.
My build queue for Rome after the first settler was Warrior (as escort) then Settler, aided by one chop. As soon as The Wheel was learned, I sent my workers to build a road to connect my two cities. Meanwhile, the build queue for the second city should be Barracks, then Praetorians.
In either case, I propose that the research path after the Wheel should be Hunting, Archery, Animal Husbandry and finally Horseback Riding; with research conducted at maximum possible speed. Again, some might argue for a break in favor of more civilian technologies after iron working, and they may be right. However, let me lay out the advantages of a diverse army in my next post before you object.