Early tech ideas

Gojira54

The folly of Man
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Apr 22, 2002
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Working on a mod in which the tech tree will start with things like hunting/gathering/toolmaking, and end with things like gunpowder/education (so about halfway through the Middle Ages tech tree in the Vanilla game).

I've got about 30 or so techs in so far. Hoping for some good ideas from you Big Brains out there to fill some gaps. :)
 
Welcome back Gojira54. :)

When reflecting about a techtree of a scenario, I think it is a good idea, to have a look into existing mods and scenarios, how other modders dealt with those items (including mods and scenarios of other versions of the Civ series, that are dealing with the same historical events). Especially the Civ 2 modders are absolutely great with their scenarios and mods and I suppose, here you can find hundreds of techs that are not mentioned yet in Civ 3 mods and scenarios.

Per example here is a very short part of techs of the great historical Civ 2 ToTPP mod 'Medieval Millenium' (including a strong lua programming with really working AI artillery, several types of fortresses and so on) that appeared this week and is dealing with the time from 500 AD to 1500 AD.

Spoiler :
medieval-millenium-jpg.576968

 

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