Thalassicus
Bytes and Nibblers
One of the issues I've always had with the Civilization series is early game is much harder and more important than late game. The effects of early decisions amplify exponentially to late game. Our choices matter less over time. We usually reach a point where the outcome of the game is certain, and we may as well just start a new game.
This is why VEM does several things to make the early game easier and late game harder:
This is why VEM does several things to make the early game easier and late game harder:
- AI bonuses start out low, and increase over time.
- Barbarians avoid our territory for a few dozen turns, but upgrade and heal.
- Border expansion
costs start low, and rise more quickly over time.
- Changed strategic resource placement to a territorial system.
- Balanced the value of different Ancient Ruins rewards.
- Increased palace bonuses so everyone has approximately the same early yields.