Part 4: Getting up Trade and defence (T73 - 90, 2/2)
T76:
I asked myself, if it could be an idea to settle more cities. What is the effect on city upkeep?
As far as I have seen, it's only 0.2 per number of cities in the other cities, so roundabout 1

more as sum of every other city. For the new city it is around 1

and around 1

for distance to palace. Means: The new spot costs me 3

per turn. With the base commerce, the trade route and working 1other tile it makes profit directly, when I work a sea tile. And this holds definitely for the next 2 cities.
So when I build it at the "later spot" here, it gives me directly 1-2
But the earlier I start, the earlier I get the culture to level 2 and can use the valuable cows. En plus I can put some cottages here, which gives profit.
T79:
We made it to get Sailing until T79. And we thought about settling more aggressively, because the next 2 city spots pay for itself. Thus the first 2 cities produce settler and worker, while the others work on granary, workboat and lighthouse.
I am surprised, how quick the Indian workers get out of jobs. Razing this jungle is easy like cake.
T82:
The settler will settle spot 5 named "Next" next turn, and the next settler is in production already. We now need to make sure, we have the ability to build an army quick. We need axes (only for barbs from east), spears (Persia) and some bows (barbs again). Hatty has Alpha too, but doesn't want to share already. I would rather trade with Hatty than with anyone else.
T85:
I have met Toku. Now delete the unit and let the upkeep sink to 0 again.
T86:
I met Mali. Only France and England left.
T90:
This opens with something nasty. Cathy wants my elephants. This reminds me so sell my resources early to not be needed to give in... and Hatty wants IW. Well... no! I want to sell this with maths to you for Alpha.
Now we have 6 cities. The last one took my upkeep +5

, which I had compensated by cottaging the bananas:
Now we are finished with the indian peninsula. And there are some troops in our production stack, which could be easily spilled out.
Let's look at the Goals:
1. Tech Fishing -> Writing (for libraries) -> Sailing -> Maths | DONE (and traded for Alphabet) |
2. Connect the iron and build 3 spears in barrack-towns as defence | DONE in half (connected, but spears are only in production line) |
3. Library at Delhi, run 2 scientists; start a library in our new city | Library DONE, scientists started now, began a second library in Bombay |
4. Granaries in every city | 3 granaries built, last 1 ready next turn |
5. Build 2 more workers (sums up to 6) | DONE |
6. Improve the country: destroy the jungle and build greenland riverside cottages instead so every secondary city has 2 | DONE |
7. Find a way to China, Persia and Arabia by sea | DONE |
8. Contact Mongolians, Japanese, Spain, England and maybe Mali (after contact delete the unit to save upkeep costs) | Only France and England left |
Additional | We settled 2 more cities and filled the indian peninsula (and we can finance it) |
Compared with the other games:
- Weaker eco than Frederic, but better land area; having potential to get rich very soon after calendar
- Better commerce and better food than Dschingis, but lower industry production and much lower army size
Next goals until T115:
- Definitely get known to Spain, England and France
- Build 1 more workers (i don't need that many to finish the cities)
- Research Calendar, Currency and Construction, trade for HBR
- Connect all the happiness resources, build mines
- Build an academy in capital, thus reach number 1 in commerce rating
- Start with building an elepult army to conquer Persia or maybe south of China