Easiest FALL OF ROME civ

norwegianviking

Viking Chief
Joined
Aug 11, 2004
Messages
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I keep trying to find the easiest civ to play with in FALL OF ROME, I've heard that the Vistigoths are the hardest, and that the Huns are the easiest, can anyone help out?
p.s. I just got conquests tuesday, don't expect me to know this stuff! it tuesday
 
I played the Vandals because I liked their central starting position and the terrain.
 
The Sassinide have a strong start, a couple luxuries, some tech, and enough military to begin with, the classic move would be to build an army of horsemen and upgrade them asap to heavy cavalry.
 
One thing I don't understand about scenario descign process, is why Sassanids have catastrophic military potential at start of the game.

Sure, it gets fixed easily with Heavy Cavalry, but unitil when why they didn't had access to some Sword-type infantry (for example 40cost, 4/2/1 unit with Immortal graphics).
 
Probably because it would unrealistically overpower them against the Byzantines. (Who, unlike Western Rome, were not as weak the scenario suggests.)
 
Or they just didn't bothered adding one extra unit for just one specific civ.


It's kinda lame to use Sassanids and then build only and only heavy cavalry.
 
The huns have a good start because they are undiscovered byRome
But, that Russian area tey are in is not a very good start for a Civ.
But, they start out with alot of settlers. :)
They are too isolated, and can easily fall behind in the tech race.

Then, we have the Anglo-Saxons.
I'm too lazy to go into detail, so I'll just say thier good. :)

The problem with the Sassadinds is they can't build the same barbarian special units (like those awesome warlords :drool: )
 
Actually, in the Conquests i think you can research techs that are not officially in your tree, and even trade all those after the first (in each age.) Right? Imo, this isn't an exploit - your open-minded leadership is embracing new ideas and weapons as needed. Perfectly natural.

As for the Huns, their starting location is lousy, but if you herd them all a coupla turns further west, you'll find a much better land, flowing with milk and honey.... ;) But historically, should the mobile Hun horde be tied to the same sedentary towns and farmlands as everyone else?

I like playing the Anglos or the Franks; they're quite similar really, since after the one conquers the other (usually while the innocent AI army is off fighting in the east...) you have western europe and a decent empire. Moving the capital is almost a necessity for the Anglos, but a MGL can ease the pain.

The problem with a non-central position is that the farther Roman (in this case the Byz) can win before you grow, expand, conquer a neighbor, develop heavy cav, and defeat the closer Roman. Bribing the other barbarians to fight the Byz can hold them (both!) in check, and keep them busy away from your lands. Do this often in the mid and late game.

And watch the Celts. They have an amusing ploy of sneaking a settler onto the mainland just before a peace deal, then surprise, they have a foothold that you can't attack for 20 turns. :lol:
 
IMO, since cost of barbarism is too high to be researched before the end of the scenario and that tech can't get by trading, using spies to steal it for very cheap price does seam exploitable.

It just doesn't seam like someting designers though to be the way it should be played.
 
I love the Franks' proximity to Western Rome. It's easy to send mauraders and such to pillage roman roads.
 
Actually, the 'easiest' civ in FoR - do you mean the easiest to win with? The most powerful? The easiest to build a fine empire? The Sassanid starting position is easy, lots of good land, far from threats, several easy luxuries, but curiously lacking a powerful unit like the other civs, other than the ubiquitous heavy cav.
The Vandal central starting area is good for trading and choosing which Roman to fight first, but balance that with being in the path as one barb goes to kill another. (Aren't the most often eliminated civs in the middle...?) :)
I like the variety, it makes discovering and replaying different civs fun.
So to (sort of) answer your question, i might choose one of the civs at the far ends (Celt or Sassanid) to start with, since i don't like being invaded and eliminated before getting a feel for the scenario. But - i don't think they're the easiest to win with, since you have a lot farther to go before beating the second Roman...
So, do you want to start in a safe place and survive the game, or in the thick of things and be under more pressure?
 
I think that the easiest civ for the fall of rome would be the visigoths (except that alarich looks like a bit of a freak with all of that face paint on). They are good if you can avoid blackmail from the romans and get along nicely with the sassanids. I tried to do this one with the celts but at the end I didn't have enought ime after beating the eastern roman empire to go and beat the western roman empire before the game finished, though that could have been because I spent to much time hiding in a corner from the eastern roman empire until I outnumbered their army.

My advice use havy cavalry once you get them and also use warlords, as they are very good at squashing the romans legionaries.

P.S. romans think that they are the best thing to hit the world since sliced bread , and don't think much of us puny barbarians.

Any ways good luck with your conquest and I hope ypou have playing them all.

Regards
Sobassis :thumbsup:
 
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