Easter Eggs

sherbz

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I thought it might be amusing to start a thread which lists some of the more interesting Easter Eggs in games. For those who dont know, an Easter Egg is something you encounter in a game that is not part of the normal gameplay, is usually a joke, and you nearly always have to hunt for them. Ill go first. Baldurs gate 1, baldurs gate 2, baldursgate throne of Bhaal:

Spoiler :
The infamous Pantaloons Enigma that has haunted the thoughts of gamers everywhere was not recognized as such when it began, way back in Baldur's Gate 1, when the protagonist reached the first destination after leaving Candlekeep: The Friendly Arm Inn. Being as this was so near the very beginning of the game, when the unnamed nobleman on the third floor mistook the protagonist for a launderer and gave him or her a pair of Golden Pantaloons with a rather humourous description, the first reaction was probably to get rid of them by throwing them away or giving them back to the nobleman. The protagonist had yet to learn of the mystery and value of seemingly worthless objects.

When the protagonist reached the realms of Amn in Baldur's Gate 2, yet another pair of pantaloons were obtainable. By visiting the Athkatla cemetery and rescuing a man nearly buried alive, a clue could be obtained: a piece of red cloth torn from the shirt of his kidnapper who was said to be in the Bridge District. By visiting this district, a man named Am-Si could be found wearing the same bright-red clothing, standing by the shore as if staring out to the far horizon. When confronted, he then would panic and give his compatriots' location away and they would reward him with death for his foolishness. Upstairs in their hideout: the kidnappers' current prey, a noblewoman named Lady Elgea, awaiting her release or ransom.

Depending on the protagonist, there could be two outcomes to this. The noblewoman could be freed and depart with no obligation, or the protagonist could decide to collect the ransom due by gleaning the location from a note left on a bookshelf in the area. By traveling to the Copper Coronet in the Slums District at night, a nobleman named Welther would appear. He would then proceed to pay the protagonist the ransom: a pair of Silver Pantaloons. Nothing the protagonist could do or say could change the amount or type of the ransom payment. The protagonist's reputation would then fall by two points for being recognizably involved in a kidnapping. Returning to the house in the Bridge District would only cause the protagonist to be attacked by several Amnish Legionaries and two Cowled Enforcers. Surprisingly, the protagonist could do away with all of them if sufficiently skilled and suffer no further reputation loss. Still, this was not very enigmatic, and again the Silver Pantaloons would probably end up being sold or disposed of, having no use whatsoever.

The presence and scope of the Enigma was not made clear until the protagonist visited Spellhold, the common name for the Residence For The Magically Deviant, an asylum located on an island north of the town of Brynnlaw. Introduced to the inmates there by a thinly disguised Jon Irenicus, one inmate by the name of Wanev proved to be the previous co-ordinator of the asylum. Still convinced that he was, if the protagonist spoke to him twice, the second time Wanev would give over a "memo" containing seeming nonsense, but actually a cipher, as shall be explained.

And yet, there was still one further step that needed to be taken in order to divine the Enigma. Speaking to Wanev again (perhaps many times) would just obtain a copy of the same "memo", but perhaps, very rarely, a different "memo" would be given, with a different cipher with a different key.

The first "memo" contained the following:

Qc terxepssrw evi jypp sj aiewipw. Mrjsvq xli Uyiir, ws xlex wli qmklx wlss xliq eaec. Livi ai ks 'vsyrh xli qypfivvc fywl. Ks qsroic KS!
Upon analysis, the cipher was revealed to be a rotation substitution cipher obtained from shifting of the letters of the alphabet four steps forward, and wrapping around to the beginning when the end was reached, as below:

Plaintext a b c d e f ... w x y z
Enciphered e f g h i j ... a b c d
When deciphered, this reads:

My pantaloons are full of weasels. Inform the Queen, so that she might shoo them away. Here we go 'round the mulberry bush. Go monkey GO!
The second and far more hidden "memo" contained the following:

Aqw vjkpm K co etcba, dwv vjga ycpv aqw vq vjkpm vjcv. K mpqy ugetgvu. Mggr vjg rcpvcnqqpu. Cnycau mggr vjg rcpvcnqqpu.
This cipher was also a rotation substitution cipher like the last, but the shifting of the letters of the alphabet is two steps forward instead of four, again wrapping around to the beginning:

Plaintext a b c d e f g h ... y z
Enciphered c d e f g h i j ... a b
And the deciphered message finally set in stone that this was indeed an Enigma:

You think I am crazy, but they want you to think that. I know secrets. Keep the pantaloons. Always keep the pantaloons.
Anyone familiar with Baldur's Gate 1 and the Golden Pantaloons would at this point wonder what would happen if the Golden Pantaloons were carried by them throughout the game, and what Irenicus would do with them when he found them on the protagonists' inventory, so this is exactly what I did, exporting my character from Baldur's Gate 1, and importing back into Baldur's Gate 2 while holding the Golden Pantaloons...

...and another phase of the Engima revealed itself. Very few of the possessions of the protagonist character from Baldur's Gate 1 will follow them into Amn: the items one will find that were present in Baldur's Gate 1 will be the same whether the character was exported or not, or holding them or not, with rare exceptions, and only in Irenicus' dungeon. As well, if the protagonist was holding the swords or armour of Drizzt Do'Urden, which were by far the best weapons and armour in the game, not only will the protagonist lose them when imported, but eventually Drizzt Do'Urden will be met after journeying from the Underdark exit map, and will be most displeased at this. Yet, the Golden Pantaloons do follow the protagonist, and can be found in the very first area: in Jon Irenicus' dungeon, behind a trapped painting in the room with the jailer golem, and can be retrieved within seconds of beginning the game.

Certain I was close to the solution of the Enigma, I was careful to obtain the Silver Pantaloons by the method mentioned previously, and reputation be damned. For the remainder of the game, I carried them with me, often keeping them in my main inventory rather than the Bag Of Holding for fear they would not be seen there should I talk to the critical character required to fulfill the conditions and bring the Enigma to a close. Nothing happened... at least until the Throne Of Bhaal expansion...

The Throne Of Bhaal expansion brought new hope that the Enigma would finally be solved once and for all, so a sharp lookout for Pantaloons was kept. Several powerful Bhaalspawn were felled and the game mostly completed, with none in sight. Yet on exploring the desert town of Amkethran, someone could be found who turned out to be the key figure in this Engima: a gnomish smith named Kerrick, who had taken up shop with Lazarus Librarus, originally from the now-wrecked Saradush, in the northwest, accessible by a tricky system of ladders not for those with a fear of heights.

Manning a machine like a steam press stuffed with fabric, he indicated that the protagonist should search for the remaining component. Three were required, which explained the inability of the protagonist to solve the Engima prior to this.

The next stop of the protagonist in the quest to eliminate other Bhaalspawn could be the lair of Abazigal, and the dungeons beneath. There, three humourous and inexperienced adventurers could be met. While initially petrified, damaging the hovering eyes nearby them would cause a mage named Iycanth to appear, offer a quest to retrieve the missing eyestalk, and then suggest "subcontracting" the job to the inexperienced adventurers. They could be restored with a single Stone To Flesh scroll (though usually three would be required, one per creature) and given the quest. They would return after a six-day wait not only with the required eyestalk, but also a pair of Bronze Pantalettes, a set of metallic underwear that was the final component to the Enigma.

Returning to Kerrick the Smith in Amkethran, he would then forge the Golden Pantaloons, the Silver Pantaloons, and the Bronze Pantalettes, for no charge in gold whatsoever, into:

The Big Metal Unit: A suit of armour, wearable by all characters, with a base Armour Class of -10, that gives the player the size and appearance of an Iron or Adamantite Golem.

And so is the fabulous Pantaloons Enigma solved!


IMO the greatest Easter Egg I have ever seen or heard about.
 
I think Valve has made a few. Most involved one I'm aware of was a bit of viral marketing added by a patch to Portal (in lead-up to Portal 2)...

http://half-life.wikia.com/wiki/Portal_ARG
For all those people who, on hearing random audio sounds, think "you know, I bet that's an SSTV-encoded image that's part of an MD5 hash of a telephone number to a Bulletin Board System that could be contacted by a computer on a 56k modem!"
 
An ARG isn't an easter egg, seeing how it is, afterall, an ARG. Easter Eggs are hidden (well, supposed to be) jokes and references. M’aiq the Liar in the TES games is an easter egg, as he talks about why things weren't in the game (at least in Morrowind).
 
In dragon age origins there's a codex in the underground darkspawn area when obtaining the dwarf treaty which references mass effect. I can't remember exactly what it says but it's something like, waiting, always waiting, up and down we go. Reference to how long the elevators took in ME1.

There's a few other game references in there too which escape me now.

World of warcraft didn't have easter eggs per say because they weren't really hidden but they had a ton of quests that referenced pop culture/video games/movies which not everyone got, depending on how obscure they were. Easily recognized ones that I liked though were Linken's quest (reference to legend of zelda) and there was a bioshock one where you helped a little undead girl.

Spore:
Spoiler :
had a couple which again, not sure if they're really Easter eggs because they aren't that well hidden, but travelling to the center of the universe (which is no small feat) you meet a robot guy for some funny dialogue. You can also find the sol system and earth and all the other planets. If you nuke earth and destroy it you get an achievement as well as one for enhancing it I believe.
 
I hardly pay attention to Easter Eggs. I was really into them back in the Fallout 2 days (that game had plenty). Now they are just an added curiosity. And I feel too many Easter Eggs does cheapen the immersion factor a bit. Fallout New Vegas did it best by allowing you to choose a trait that enabled Easter Eggs, otherwise no Easter eggs. I hardly used the Wild Wasteland trait, but it was interesting to use once.

Iirc, Fallout 2 had a Star Trek Klingon dagger type weapon in it. I thought that was a pretty cool Easter egg. Other than that, none really come to mind.
 
debug mode in ultima vii: the backgate and serpent isle... literally shows you all the "eggs".
 
EU3 has a joke mission as Aragon where you have to conquer the province of Gondor in Ethiopia.
 
EU3 has a joke mission as Aragon where you have to conquer the province of Gondor in Ethiopia.

:lol:

Thats awesome!

I think another very famous one is John Romero's head being in the icon of sin at the end of doom 2. Apparently it was programmed there by the team at ID as a joke and they waited to see if John would find it. Then one day when was no clipping around the final level he saw his head in the demon overlord.
 
EU3 has a joke mission as Aragon where you have to conquer the province of Gondor in Ethiopia.

There's also the one as Aragon where you must defeat Saruhan, a beyilik in Anatolia.
Even better, Saruhan uses a white hand as its flag.
 
I like the Jenga tower in Super Mario Galaxy.
 
Tomb Raider achievements were pretty funny.

At least 1 reference to MK (Get Over Here!) and Skyrim (former adventurer).

Not to mention MK itself. Toasty! :p
 
I like the one in Thief 2 where you can throw a spy camera over a wall in the level where you have to break into the police station and see some zombies from the first game dancing. Also in System Shock 2, right at the beginning of the game you can pick up a basketball, and if you keep it for most of the game you'll eventually finally get to a recreation area with a basketball court and can shoot the ball in for a special message.
 
EU3 has a joke mission as Aragon where you have to conquer the province of Gondor in Ethiopia.

Funny up to the point that you realise that mission will keep on appearing until you decide to conquer Gondor... I removed the event along with the other one.
 
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