Easy cash early. On all difficulty levels.

widdowmaker

Maker of Widdows
Joined
Feb 22, 2003
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441
I noticed this aon a warlod game with greece. I was greece and was at war with china. It was middle ages (my game is heavily modified) and i was running science with one scientist at 0%. I was pulling bout 100 gpt. I forgot the acualy number but ti was around there. I had just delcared war and was one tech ahead. I had astronomy and the romans (my ally) had demcacy.

SO i decided to sign them into a Military alliance VS china. But i also bought demcracy @2nd for like 80 or 90 gpt and the astronomy tech. Along with the military alliance. Two turns later they break the deal and make peace. And my gpt came back.

The strat is, if you *KNOW* you will be going to war and are behind on techs. Try to get MA with those techs. As the ai will probably break the deal early you pay less gold in the long run. And they takt a rep hit (good if your going for diplo win). What do you think.

I have been doing this in my game and i am much richer than i usaly am.


Cheers
 
I my games my allies usually don't break MA too early. I'm not sure if they always wait for 20 turns - I never checked, but they almost never break deals much earlier.

Maybe they break MA with you early, because you already have a terrible reputation?
 
Spottless reputation. They were gracious to me and i NEVER broke a deal.
 
You took a Rep hit. Do not confuse a civ's attitude with your civ's rep.

It should not matter much on such a low level, but it may mean your doom that early in an Emperor or Deity game.
 
I did not take a rep hit. I know what causes them. I kept my end of the bargin on everydeal. There was NOTHING i did to take a rep hit. There was NO way for me to take one.


My rep is spottless.
 
I guess you don't get a rep hit when they sign peace having a MA+gpt/tech deal with you.
At least you don't in the similar scenario: you see a ("friendly") SOD moving in, sign a gpt/tech deal, ask them out, they declare war. Tech for free, rep fine.
 
You don't get a rep hit for any deal that the AI breaks, this includes MA's.

Guessing if the AI will wage a large war is a skill, but often your information about the AI civ is so weak that it is hard to judge well.

This has the chance of backfiring (they don't break the MA), so it can't really be explioted very effectively IMO.
 
In the past, it seems that my allies always bail out somewhat early from the war, but maybe they wait 20 turns, I've never bothered to count. IT just seems like they bail out pretty early often times.
 
Also, if you're about to conquer someone (or the AIs will), then your deal which includes the alliance will automatically terminate when the target of the alliance dies. So you can potentially make a deal that involves you paying a lot of gpt, where the AI will calculate the value thinking that you'll be paying for 20 turns, but really you will only pay for 1 or 2 turns.

This seems more reliable than counting on the AI to break a deal.
 
If you have a Military Alliance against soemone who is wiped out you suffer a rep hit for breaking the MA, even though the other civ is dead.

Stupid, but true.
 
...but that MA breaking case due to wiping out the enemy civ seems to be a "minor" rep hit.
At least you should be able to sign other MAs later, *IIRC* (contrary to breaking ROP).
 
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