Marla_Singer
United in diversity
Alright, you seem to make of the concept of multiple units on the same tile something a lot more complicated than what it actually is. To make the discussion move forward, here is how it worked with Civ4. You had little dots over unit flags telling you how many units were on the tile. And a list below the screen showing all units on the active tile.The main reason, I keep repeating, for 1UPT is it is easy to gauge how big an army is and also just understand the composition of an army at first glance than it is for Stacks.
It's therefore better for accessibility and for new players.
That's just facts.
As you can see below, it is very easy to evaluate the situation at first sight.
If we continue to speak about it as an issue 12 years after Civ5 was released, then that means there's something unsolved about it. Otherwise we wouldn't.I'm almost 100% certain you all are just nostalgic for the old mechanic when the new one works perfectly fine... Civ 6 has it such that you can combine them to save space... You really don't need any more than that?
Why? See the picture above: is it really hard for you to understand there's both an Archer and a Missionary in Chicago? If your brain is able to manage a worker and a knight on the same tile, I'm sure it can also handle a knight and a crossbowman on the same tile.Civilian units fit on military units because they are definitively two different types of units. Different symbols that can overlay on the same tile.
Military units on top of military units would be confusing.
In sending your attacking unit on the defender?Just how would the combat work??