slobberinbear
Ursine Skald
You over-expand, by conquest or settling, and then you notice your economy is in shambles. Your soldiers start selling their swords for rice cakes and "manly diversions." Your citizens gather at roadside convenience stores, scraping together a few sheckels for a pickle and a limp cigarette. And your newly conquered subjects have it even worse -- no pickle.
This problem is absolutely devastating in the early game, as you can find yourself with no money, no ability to research, and nothing to build in your cities except military units, which cost money you don't have.
What to do? (other than the obvious, "don't over-expand!" <--
)
Don't panic. Try some or all of these methods (in no particular order) of getting your economy back on track. The general solutions are: work money-making tiles with your cities, have big cities, and make buildings that make or save money.
1. Go through all your cities and instruct the governor to "emphasize commerce."
2. Build cottages.
3. Learn Alphabet. This lets you trade for other economic techs and allows you to build "research" in your cities, to learn economic techs. You can also sell your techs to other civs for cold hard cash.
4. Learn Code of Laws. This lets you run Caste System, which in turn lets you run a lot of merchant specialists in your cities, who will make money. CoL also lets you build courthouses, which save you money.
5. Learn Currency. This gives you trade routes, lets you build markets in your cities for more money, and lets you build Wealth.
6. Learn Calendar. Hooking up plantation resources almost always gives you some commerce, gives you trade bait for other civs (for cash or other resources), and makes your people happy. Happy cities can grow bigger, which can work more tiles, which make more money.
7. Learn Monarchy. Hereditary Rule lets you grow bigger. Bigger is better. And it lets you build wineries for commerce, if you have grapes.
8. If you get your hands on a Great Prophet and have founded a religion, build the holy shrine for some cash.
Remember that this will take time. You may flatline the research slider at 0% before you recover. Just keep making cottages and focus on getting the key economic technologies ASAP.
Anyone else have any ideas for economic disaster recovery? Post 'em here!
This problem is absolutely devastating in the early game, as you can find yourself with no money, no ability to research, and nothing to build in your cities except military units, which cost money you don't have.

What to do? (other than the obvious, "don't over-expand!" <--

Don't panic. Try some or all of these methods (in no particular order) of getting your economy back on track. The general solutions are: work money-making tiles with your cities, have big cities, and make buildings that make or save money.
1. Go through all your cities and instruct the governor to "emphasize commerce."
2. Build cottages.
3. Learn Alphabet. This lets you trade for other economic techs and allows you to build "research" in your cities, to learn economic techs. You can also sell your techs to other civs for cold hard cash.
4. Learn Code of Laws. This lets you run Caste System, which in turn lets you run a lot of merchant specialists in your cities, who will make money. CoL also lets you build courthouses, which save you money.
5. Learn Currency. This gives you trade routes, lets you build markets in your cities for more money, and lets you build Wealth.
6. Learn Calendar. Hooking up plantation resources almost always gives you some commerce, gives you trade bait for other civs (for cash or other resources), and makes your people happy. Happy cities can grow bigger, which can work more tiles, which make more money.
7. Learn Monarchy. Hereditary Rule lets you grow bigger. Bigger is better. And it lets you build wineries for commerce, if you have grapes.
8. If you get your hands on a Great Prophet and have founded a religion, build the holy shrine for some cash.
Remember that this will take time. You may flatline the research slider at 0% before you recover. Just keep making cottages and focus on getting the key economic technologies ASAP.
Anyone else have any ideas for economic disaster recovery? Post 'em here!