Ed on districts in Civ7

This is something that I hope more depth or choice has been added as it could still hold just an illusion of choice rather than actual flexibility.
We won't know for sure how the Quarter bonuses are impactful until we play it, but one difference is that buildings have different adjacency bonuses, so in putting two Gold buildings in the same district you may be giving up one of those adjacency bonuses (as well as the opportunity cost of the building that would have better bonuses in that slot). And for the Unique Quarter, taking the Romans as an example, the two unique buildings are a Gold and a Happiness building with different adjacency bonuses; do you put both in the same Quarter, or each in a Gold-focused and Happiness-focused Quarter, or each in the place that maximizes the building's own adjacency bonuses?
 
That does make it sound a bit more promising. I am a little eager to follow along with a Civ game's lifecycle again. I hope this game has an enjoyable launch. :D
 
And for the Unique Quarter, taking the Romans as an example, the two unique buildings are a Gold and a Happiness building with different adjacency bonuses; do you put both in the same Quarter, or each in a Gold-focused and Happiness-focused Quarter, or each in the place that maximizes the building's own adjacency bonuses?
If I'm not mistaken, don't you have to place the two unique buildings on the same tile to make the unique quarter? At least from the screenshots we've seen a Roman Forum contains both buildings, as well as Egypt's Necropolis contains both of their unique buildings as well.
 
I wonder if the district "theming bonuses" exist for almost all combos of buildings or only like types (two science buildings, etc).

I like the 'overbuild' mechanic. I wonder, if like for ancient+ walls in 6, there will be the equivalent to a tourism or cultural bonus for say carrying over ancient era buildings to the modern era.
 
If I'm not mistaken, don't you have to place the two unique buildings on the same tile to make the unique quarter? At least from the screenshots we've seen a Roman Forum contains both buildings, as well as Egypt's Necropolis contains both of their unique buildings as well.
Yes, but what I'm saying is that you don't have to. The Unique Quarter provides a certain bonus, but that bonus can be weighed against the bonuses of other types of Quarters and the individual buildings' adjacency bonuses.

(I think that the term "Quarter" applies to any "themed" district with 2 buildings in it, be it a Unique Quarter or a Science Quarter, etc.... though I'm not 100% sure this nomenclature is correct.)

The Unique Quarter bonuses that we know of look pretty substantial, but we don't know what the other type of Quarter bonuses are.
 
Last edited:
Yes, but what I'm saying is that you don't have to. The Unique Quarter provides a certain bonus, but that bonus can be weighed against the bonuses of other types of Quarters and the individual buildings' adjacency bonuses.

(I think that the term "Quarter" applies to any "themed" district with 2 buildings in it, be it a Unique Quarter or a Science Quarter, etc.... though I'm not 100% sure this nomenclature is correct.)

The Unique Quarter bonuses that we know of look pretty substantial, but we don't know what the other type of Quarter bonuses are.
Ok. I was unaware that placing two buildings on a tile possibly created any type of quarter.
 
Has it been mentioned anywhere do cities have a ranged attack? I hope its removed.
This part of the combat over-haul that was introduced in V.
Ai would not build units bc now cities can defend themselves.
Ai will not be able to capture other cities with single units with sneak attacks.
Cities with HP has to go also, not just ranged attack.
An empty city with a wall is still an empty city.
I can grab a ladder and enter it.

They said starvation by sieges is now working...
What is the part about ranged attacks that bother you the most?
 
The city cap and the settlement cap are the same thing. It's a soft cap. If you go over the cap, all your cities experience inefficiencies in yields. You can raise your cap via civics.
Soft cap is nonetheless a cap... and historically inaccurate... Rome will be unhappy if someone in Palmyra got eaten by a Lion? Delusional non-sense. Pekin would revolt, or suffer any kind of bias if a new village in Xinjang got razed to the ground by some marauders??? Hilarious. Untill modern times, every city worked as a City State. Italy was all about City States up untill unification in the late 1800. And still today, the English Commonwealth, it's all on your own... it's just the laws, the common code... but if a city fails... there is no mother land coming to your aid... Democracy... it's something else entirely from Athenian times to modern times... Modern Democracy will try to redistribute wealth, happiness, etc, in all of its cities... Athenian times...
slaves were part of the society... completely different view of the government... A League made of city states... with virtually no limits...

Only Civ III city Cap got it right. That is, ONLY the more distant city-exceeding natural expansion power, will suffer increased corruption. Not unhappiness. Just corruption. Build a colosseums and a police station, throw a couple of dissidents to the Lions or jail. Problem solved. Warriors max 10 turns. Workers max 10 turns. Settler Max 30 turns. Production in the worst most corrupted cities in III was light years better than your 2nd city in VI at times... this lead to settlers spamming, accusations...
and thus the nerfing came... yet it seems there is no end to the well of the new arrivals requests for an easier time...
more nerfs... more caps... there will be an end to this ever???
 
Last edited:
Soft cap is nonetheless a cap... and historically inaccurate... Rome will be unhappy if someone in Palmyra got eaten by a Lion? Delusional non-sense. Pekin would revolt, or suffer any kind of bias if a new village in Xinjang got razed to the ground by some marauders??? Hilarious. Untill modern times, every city worked as a City State. Italy was all about City States up untill unification in the late 1800. And still today, the English Commonwealth, it's all on your own... it's just the laws, the common code... but if a city fails... there is no mother land coming to your aid... Democracy... it's something else entirely from Athenian times to modern times... Modern Democracy will try to redistribute wealth, happiness, etc, in all of its cities... Athenian times...
slaves were part of the society... completely different view of the government... A League made of city states... with virtually no limits...

Only Civ III city Cap got it right. That is, ONLY the more distant city-exceeding natural expansion power, will suffer increased corruption. Not unhappiness. Just corruption. Build a colosseums and a police station, throw a couple of dissidents to the Lions or jail. Problem solved. Warriors max 10 turns. Workers max 10 turns. Settler Max 30 turns. Production in the worst most corrupted cities in III was light years better than your 2nd city in VI at times... this lead to settlers spamming, accusations...
and thus the nerfing came... yet it seems there is no end to the well of the new arrivals requests for an easier time...
more nerfs... more caps... there will be an end to this ever???
Each “city state “ that is part of the empire has their own interests and things they want the empire to do for them. If there are more cities, there are more different demands on what the empire can do for them…whether in cold hard cash or recognition for the local elites. And some of those demands become self contradictory. Once the empire reaches a certain size, the fact that the emperor is spending his time in the cities in the West makes the Cities in the North more uneasy. The promotion of a Southerner at court makes Easterners uneasy.

I would say the cap is accurate, I will be more likely to revolt if the empire isn’t doing what I want (I may be less likely if there are a lot of troops from that big empire nearby…. but If my city was paid special attention to I would also be less likely to revolt.
 
Back
Top Bottom