Adjacency bonuses are still in the game, so i am not sure city building will be any less complex. If also we get additional bonuses for building type grouping (that's essentially a specialized district) and more than 2 buildings per district in later age (again 3 buildings per district as in civ6) it will be very similar to amount of choices we had in civ6.
Maybe with over building you'll have fewer buildings but given that basic yields are still there, i am sure there will be some further analysis going on, do i overbuild or do i use that marsh/desert tile for the new buulding?
Frankly, i dislike civ going in the city builder genre direction, since civ6. If i wanted to play a city builder i will play skylines, against the storm, frost punk etc. I would much rather design my state rather than design my cities.
Whole bonus adjacency game seems like a step in the wrong direction.
Maybe with over building you'll have fewer buildings but given that basic yields are still there, i am sure there will be some further analysis going on, do i overbuild or do i use that marsh/desert tile for the new buulding?
Frankly, i dislike civ going in the city builder genre direction, since civ6. If i wanted to play a city builder i will play skylines, against the storm, frost punk etc. I would much rather design my state rather than design my cities.
Whole bonus adjacency game seems like a step in the wrong direction.