Hi all,
I'm planning on doing some XML modifications for a multiplayer game, and there are some things I'm not so quite sure of.
First thing is to increase the amount of iron tiles available. Way too often the lack of iron can cause one player to drop completely out of league. In addition to this I wish to decrease the amount of iron given in a tile; 2, 4, and 6 is quite a lot. In Thal's balance mods iron can only be found in quantities of 1 and 2, which actually feels quite good.
So can you reproduce these effects just by doing XML modifications? Last time I tried to do this I was unsure whether increasing the availability worked. I tried changing <RandApp1> and <RandApp2> values in \XML\Terrain\CIV5Resources.xml. Also changing quantities didn't work, I changed values for RESOURCE_IRON from 6 to 4, and still found plots yielding 6 iron. I planted a city on top of one and did get 6 irons, so it wasn't just showing it wrong.
Thanks in advance!
I'm planning on doing some XML modifications for a multiplayer game, and there are some things I'm not so quite sure of.
First thing is to increase the amount of iron tiles available. Way too often the lack of iron can cause one player to drop completely out of league. In addition to this I wish to decrease the amount of iron given in a tile; 2, 4, and 6 is quite a lot. In Thal's balance mods iron can only be found in quantities of 1 and 2, which actually feels quite good.
So can you reproduce these effects just by doing XML modifications? Last time I tried to do this I was unsure whether increasing the availability worked. I tried changing <RandApp1> and <RandApp2> values in \XML\Terrain\CIV5Resources.xml. Also changing quantities didn't work, I changed values for RESOURCE_IRON from 6 to 4, and still found plots yielding 6 iron. I planted a city on top of one and did get 6 irons, so it wasn't just showing it wrong.
Thanks in advance!