Hi. I played some games with this mode pack and I love it so far but I have some issues with it, mainly with happiness. I don't know if this is how it's intended to be but unhappiness starts to really mount up after a while for me, to the point where I make nothing else but buildings to satisfy happiness needs. I understand the logic behind it (upgrade your horsehockey infrastructure) but I think that the mod is a little too hard with defense and poverty and I'd love it if I didn't have to always focus on those buildings.
I looked into the defines in the mod folder and I think I found the relevant bits.
And
My question is, how do I change these exactly to make unhappiness from poverty and lack of defense a little easier to manage? I would also appreciate some general tips for managing unhappiness in this mod.
I looked into the defines in the mod folder and I think I found the relevant bits.
Spoiler :
-- Value by which yield/threshold difference is divded.
INSERT INTO Defines (
Name, Value)
SELECT 'BALANCE_UNHAPPY_CITY_BASE_VALUE_DISORDER', '-25'
WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_CITY_HAPPINESS' AND Value= 1 );
INSERT INTO Defines (
Name, Value)
SELECT 'BALANCE_UNHAPPY_CITY_BASE_VALUE_DISORDER', '-25'
WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_CITY_HAPPINESS' AND Value= 1 );
And
Spoiler :
-- Value by which yield/threshold difference is divded.
INSERT INTO Defines (
Name, Value)
SELECT 'BALANCE_UNHAPPY_CITY_BASE_VALUE_POVERTY', '20'
WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_CITY_HAPPINESS' AND Value= 1 );
INSERT INTO Defines (
Name, Value)
SELECT 'BALANCE_UNHAPPY_CITY_BASE_VALUE_POVERTY', '20'
WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_CITY_HAPPINESS' AND Value= 1 );
My question is, how do I change these exactly to make unhappiness from poverty and lack of defense a little easier to manage? I would also appreciate some general tips for managing unhappiness in this mod.