davidlallen
Deity
There is a flag you can add to bonuses called iAIObjective. I have only ever seen it used as a boolean. Can anybody comment on how this actually affects the AI? From the outside, I have seen that this makes the AI "interested" in this bonus.
In Dune Wars, we are considering to add a central region with a limited resource (ice, in the polar cap) which the players can fight over. This region is not suited for founding cities. Our thought is that players should build forts, and have protected worker stacks to build a key improvement on the ice bonus. We can probably express the benefit of the improvement in a way that the AI can see.
But, if iAIObjective only makes the AI try to found cities there, this will not have the effect we want. We want the AI to also consider building forts instead, and fighting over it.
In Dune Wars, we are considering to add a central region with a limited resource (ice, in the polar cap) which the players can fight over. This region is not suited for founding cities. Our thought is that players should build forts, and have protected worker stacks to build a key improvement on the ice bonus. We can probably express the benefit of the improvement in a way that the AI can see.
But, if iAIObjective only makes the AI try to found cities there, this will not have the effect we want. We want the AI to also consider building forts instead, and fighting over it.