LukaSlovenia29
Emperor
- Joined
- Mar 13, 2016
- Messages
- 1,500
Hello.
I've been playing a very defensive game against the likes of Monty & Co., where I'm being really hampered by my horse&iron pillaged. This reminded me of Civ 3 (I think), where "negative" number of strategic resources didn't stop your units from healing, but for every lacking copy each of your affected units got a few percents off of its CS. I also think that's more realistic, because if I have 15 horsemen and my 2-horse pastures gets pillaged and I fall from +1 horses to -1 horses, it isn't really realistic that all 15 horsemen can't heal. That also means that the player with -4 horses is penalised to the same degree as the player with -1 or -12 horses. Even in wars there's a big difference between a very small shortage of, for example, oil vs. a very big one.
Do you like the current system? Would you prefer it to be changed? Would be hard to code?
Thanks for the replies!
I've been playing a very defensive game against the likes of Monty & Co., where I'm being really hampered by my horse&iron pillaged. This reminded me of Civ 3 (I think), where "negative" number of strategic resources didn't stop your units from healing, but for every lacking copy each of your affected units got a few percents off of its CS. I also think that's more realistic, because if I have 15 horsemen and my 2-horse pastures gets pillaged and I fall from +1 horses to -1 horses, it isn't really realistic that all 15 horsemen can't heal. That also means that the player with -4 horses is penalised to the same degree as the player with -1 or -12 horses. Even in wars there's a big difference between a very small shortage of, for example, oil vs. a very big one.
Do you like the current system? Would you prefer it to be changed? Would be hard to code?
Thanks for the replies!