Aye don't forget the SV players... Not me for the most part but I do flip to it occasionally as map gets cluttered, and there are players that use SV as default. We should pick a format that allows for further development of this concept if it's successful -- ie it was suggested a UA might allow ranged unit to be combined into an army -- our icon format should allow for this as well.Do you mean the 3D model? That wouldn't be enough, I don't even look at it.
Tech/policy-gating the ability has the advantage of keeping the AI from forming them in the early game. This is an advantage because it means the logic for when to form them can be simpler. Also without it, the early game fighting will change, possibly significantly, compared to the current play.
Since this concept was about removing tedium…perhaps this is the better Approach. If we are still clicking twice a unit (or have to space bar when we don’t want the second attack) it might not save that muchChanging blitz promotion for an increase to damage dealt and taken on offense would solve the problem, remove one more click, and reduce the insane xp gain from double attack...
There's already a solution for this, and it's making XP only proc on the first attack in a turn. Until we fix it, this argument holds no weight.and reduce the insane xp gain from double attack...
Isn't it applied to logistic promotion? Could be imba without itWe've had the backend to disable XP on 2nd attacks in place for over a year now. We've just been waiting for the community to come to their senses
What? Double attacks have given double XP since vanilla.Isn't it applied to logistic promotion? Could be imba without it
Literally just requires a flag to be set to true.We've had the backend to disable XP on 2nd attacks in place for over a year now. We've just been waiting for the community to come to their senses
Yeah, I know, but I thought it was changed in VP, because we had this discussion.What? Double attacks have given double XP since vanilla.
I tend to agree, however when this discussion got started, we forgot that deviation from 1UPT was long ago declared off limits for congress... Hence the turn towards armies as a pseudo-stacking alternative that may be allowableCan be fixed by unit tile stacking
I think it's worth discussing still, ultimately if this is the best way forward why not consider it ?we forgot that deviation from 1UPT was long ago declared off limits for congress
+1I am personally against deviations from 1UPT.
It makes the map harder to read, doesn't reduce the amount of clicking, changes nothing to battlefronts tedium (there is just more units fighting at the same time).
The army system have the advantage (without double attack) to considerably reduce the amount of click on the map. And even with double attack, it is still reduce micro since it is double click against mostly the same enemy.
By all means! The purpose of this thread was originally intended to theorycraft, or rule out, a possible proposal, and to be a proposal there are rules.I think it's worth discussing still, ultimately if this is the best way forward why not consider it ?
Because we aren't going to do it...its that simple. At some point the head of the project said "we aren't going in that direction" .... so we don't.I think it's worth discussing still, ultimately if this is the best way forward why not consider it ?
One Unit Per Type, Per Tile, has worked extremely well in the past, despite Vox Populi's reservations to that.I think it's worth discussing still, ultimately if this is the best way forward why not consider it ?
It is possible (though not easy by any means) and I think there are very good arguments for why some form of limited stacking would make the game considerably better.