hey, I'm wondering about efficient tech order in renaissance, goal is to reach industrial era as fast as possible (hopefully before 7000 BC)
- my initial decision was to rush jurisprudence for supreme court (smaller maintenance in all cities, also reached 1 turn anarchy time from civic changes after stacking all reductions)
- colonialism (better settlers) and corporation (capitalist civic for workforce which increases efficiency of specialists)
- calculus (kerala school of mathematics gives free maths academy and makes build queues shorter)
- chemistry (chemical labs in every city adds a lot of science)
- physics (isaac newton college increases efficiency of scientists)
- paleontology (theory of evolution wonder)
- nationalism and representative diplomacy (gold standard civic which I think is best currency civic in game, and democracy government for +1 gold from specialists)
civics: society - doubtful between caste system (unlimited scientists) and feudal (smaller maintenance and can build king's council); I tested changing one and loosing unlimited scientists reduced tech output from 41k to 34k, I think not worth it
religion - I don't see anything better than prophets (two free specialists in every city, no maintenance, can build shrines for a lot of gold)
also starting to replace specialists with working food tiles, to increase cities sizes before next era
any advises?
- my initial decision was to rush jurisprudence for supreme court (smaller maintenance in all cities, also reached 1 turn anarchy time from civic changes after stacking all reductions)
- colonialism (better settlers) and corporation (capitalist civic for workforce which increases efficiency of specialists)
- calculus (kerala school of mathematics gives free maths academy and makes build queues shorter)
- chemistry (chemical labs in every city adds a lot of science)
- physics (isaac newton college increases efficiency of scientists)
- paleontology (theory of evolution wonder)
- nationalism and representative diplomacy (gold standard civic which I think is best currency civic in game, and democracy government for +1 gold from specialists)
civics: society - doubtful between caste system (unlimited scientists) and feudal (smaller maintenance and can build king's council); I tested changing one and loosing unlimited scientists reduced tech output from 41k to 34k, I think not worth it
religion - I don't see anything better than prophets (two free specialists in every city, no maintenance, can build shrines for a lot of gold)
also starting to replace specialists with working food tiles, to increase cities sizes before next era
any advises?
