preturn:
set my own preferences
<press enter>
turn 1 - 2950 BC
Entremont:
size 5 (2 happy, 3 unhappy)
growth in 2
Settler in 3
MM ->
2 happy, 1 content, 2 unhappy
growth in 3
Settler in 3 (1st Settler in 5 turns, after mine is completed rest will follow in 4 turns)
Worker mines cow
Warriors explore
turn 2 - 2900 BC
Warriors explore
turn 3 - 2850 BC
Warriors explore
IBT:
Entremont completes 1st Settler
(back to size 4)
turn 4 - 2800 BC
move Settler towards 1S of red dot
Warriors explore (3 Dyes near America and lots of plains, forests and mountains in 'black'
area)
turn 5 - 2750 BC
move Settler towards 1S of red dot
Warriors explore
turn 6 - 2710 BC
Entremont:
size 5 (2 happy, 3 unhappy)
growth in 2
Settler in 3
MM ->
2 happy, 1 content, 2 unhappy
growth in 3
Settler in 3 (mine still isn't ready)
Warriors explore
And I decided to follow Bede's advice (with Entremont being a Settler pump, we could set
this one up as a Worker Pump with an occasional Settler, so city after that Warrior Pump
(perhaps by the river 1E, 3SE of Bede's red dot))
turn 7 - 2670 BC
Worker roads 2nd cow
Warriors explore
turn 8 - 2630 BC
Warriors explore (visual of Washington; defended by Warrior)
Settler founds Alesia (which joins to Entremont immediately

)
Alesia -> Worker in 10 (Growth in 7) (may be changed by next player)
MM Entremont (Settler still in 1 and growth still in 1: +2gpt)
Warrior Code available:
America 54g + 3gpt
Sumer 51g + 3gpt
I take it from Sumer (that way they have more money to buy techs at a better rate than us
from the Americans and so those techs will get cheaper too)
IBT:
Entremont completes 2nd Settler
(back to size 4)
turn 9 - 2590 BC
Settler moves in general direction to Alesia (will be up to next player to decide where)
Warriors explore
IBT:
Sumer founds Lagash near the gems S of us
Worker finishes road
turn 10 - 2550 BC
Warriors explore
Settler and Worker move is for next player because of the multitude of options.
recap:
- our glorious empire of pointy stick scientists now consists of 2 cities
- we gained the knowledge of Warrior Code
- Sumer has 3 cities and up Masonry
- America has 3 cities and up Masonry, Alphabet, The Wheel and Mysticism
- our first gpt deal to Sumer (2 gpt) ends in 2 turns
- our second gpt deal to Sumer (3 gpt) ends in 18 turns
---> to next player:
Worker and Settler still need to be moved (in this peculiar case I think we can bend the LK ruleset a bit)
Greetz Jurimax