eldar01: No Wonders? (or Research) No Problem! (Monarch)

let me know if you need a sub(if I whine and bring cheese will you go with 6?) JM1A was no research and lot's of fun. Either way, Celts scream early expansion.
 
@ FreeTheSlaves, Admiral - what the heck, you're both in :) Looks like it'll be a fun party, so the more the merrier!

I'll wake up a bit (breakfast, shower, etc.) then put down the first 20. Settle NE, and get going on getting the Settler pump up and running.

Neil. :cool:
 
First 20 played. We have TWO cows! The Granary build was just about perfect - slotted us straight into a 4-6 routine. Trade-wise, not so hot, though we do have BW and 2 contacts - one very, very, close!

>>>SAVE<<<

Turn log:
1 4000 Settler NE, Worker roads. Gold will be important, so I'll work the BG by the river rather than the Cow to start.

2 3950 Entremont founded. We have a second Cow on expansion! Just missed some Wheat as well, 2nd city that way to share the original Cow maybe (not likely... a bit cramped, even with the Fish). Sci to 0%, where it will stay for the rest of the game! I set 'Research' to Alphabet anyway. And before I forget, F10 gives us: Maya (Agr/Ind), Russia (Exp/Sci), Sumeria (Agr/Sci - watch out for these guys early on!), Babylon (Rel/Sci - I'd hoped for no other Rel, hopefully we're not too close to them), America (Exp/Ind), Vikings (Sea/Mil). Vikings have the trump cards, having 2 techs that nobody else has. If only they'd use Curraghs! Pottery is common as muck. CB not so, if we've avoided Babylon. Entremont can certainly be a 4-turn Warrior/Settler pump. With the shield cost of Gallics being high, I'm thinking upgrades (even at 90g apiece) will be worth shooting for.

6 3750 MM to Cow for growth in 2 instead of 3.

7 3700 Entremont Warrior->Warrior.

8 3650 Worker irrigates. We have gems nearby.

9 3600 Meet an American Warrior (Reg - so probably not hut-popped, meaning they're close!) Up WC and Masonry, so he's popped one hut already, unless he's bucked the AI BW trend. No trades. Of course he also has CB.

10 3550 Entremont Warrior->Granary. There's even more Wheat to the NE of Entremont.

11 3500 More Gems S, and a light-blue border that looks Sumerian.

12 3450 Wow, we're right on top of an AI capital here. Distance 7.5! America now up Myst as well. Hut-popping crazy!

13 3400 Entremont size 3, Lux to 20%. Contact Sumeria. Get BW for CB+2gpt+45g. Nothing worth getting from Lincoln, he won't even give all his 10g for BW so he must be close to it himself. We are level with Sumeria, for the time being.

17 3200 America up Alpha, Sumeria up WC.

18 3150 Entremont size 4, Lux to 30%.

20 3050 Entremont Granary->Settler. IBT: Sumeria found Sumer. We can box them in, though.

Pic:
eldar01_3000BC.jpg
 
eldar <- just played
jurimax <- up next
Bede <- on deck
viper275
FreeTheSlaves
Admiral Kutzov
 
Okay, got it.

Will play tonight (now 4PM)
Will also be expanding like hell :satan:
In case of doubt on city placement, I'll post a dotmap and we can decide together.

Greetz Jurimax
 
That's an amazing start. Make sure Sumeria doesn't get land. Also notice lighter blue to the north of us.
eldar1viperdotmap.JPG
 
The AI to the NE is America. Plains/forest is probably lots of Desert too. Red dot I would move 1S to be by the lake (fresh water - we're Agr). Green 1 SE? Blue 1SW, won't need to cross the river to get there and Hills will give better shields later on.

Neil. :cool:
 
I'm playing right now, and I tend to agree with Neils adjustments to the dotmap.
I'll finish my turns and post my log when I'm done.

Greetz Jurimax
 
Okay,

our Warriors explored a bit, and found something nice :cool:
a possible second Settler Pump
The blue dot would provide fresh water and after one cultural expansion (cheap Temple) could make +5F.

Please advise

Greetz Jurimax
 

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Try this, loses the growth past seven and the +1 city center bonus but gets both wheat and the gems on expansion and joins to Entremont on the next capitol expansion.

eldar01A.JPG
 
@ Bede - becoming tactful in your aversion to temples?

How 'bout 1S of Bede's red dot? Immediate access to fresh water, pulls in the game after expansion? Next settler goes 1NW of northern gems to settle on coast. Alternative is to put next settler in position to deny southern gems to Sumeria(either on hill to NW or grassland to W). Either way we need to get boats in the water asap.
 
When Temples cost only 30 shields as opposed to 60... the aversion is a little less.
Two things we should aim for, I think:
1) A Warrior pump, for upgrades.
2) Another Worker out of Entremont, probably, to speed up the Warrior/Settler farm.

Oh, and everyone on 10 turns as of now, don't think I needed to mention it but I have :)

Neil. :cool:
 
I'd go with the warrior farm if we weren't doing the Ludite thingy. The more I think about this (sorry for all the pollution, ignore the grinding gear sounds), the more I think we need to try for the Republic slingshot. We need trade cash as priority one. Pointy stick is going to leave us in the stone age. Boats get us trading partners sooner. After we get the navy sailing, a warrior factory would be fine. Looking at the screenies so far, I don't see a high spt site for the warrior factory.
 
We can't do the Republic slingshot with no research, though. Get IW (we have BW), find out where the Iron is, and use our Gallics. As long as we have Iron available, avoid hooking it up, and build 4x as many 10-shield warriors than 40-shield Gallics, whilst saving up the cash to upgrade.

Neil. :cool:
 
@Bede
Alesia joined to Entremont immediately ;)

Will post turnlog and save shortly

Greetz Jurimax
 
We can't do the Republic slingshot with no research

I'm that family member everyone has, who sits in the corner babbling about the good old days every holiday. Ignore me. Eldar's right. But we do need boats and Republic asap.
 
preturn:
set my own preferences

<press enter>

turn 1 - 2950 BC

Entremont:
size 5 (2 happy, 3 unhappy)
growth in 2
Settler in 3
MM ->
2 happy, 1 content, 2 unhappy
growth in 3
Settler in 3 (1st Settler in 5 turns, after mine is completed rest will follow in 4 turns)

Worker mines cow
Warriors explore

turn 2 - 2900 BC

Warriors explore

turn 3 - 2850 BC

Warriors explore

IBT:

Entremont completes 1st Settler
(back to size 4)

turn 4 - 2800 BC

move Settler towards 1S of red dot
Warriors explore (3 Dyes near America and lots of plains, forests and mountains in 'black'

area)

turn 5 - 2750 BC

move Settler towards 1S of red dot
Warriors explore

turn 6 - 2710 BC

Entremont:
size 5 (2 happy, 3 unhappy)
growth in 2
Settler in 3
MM ->
2 happy, 1 content, 2 unhappy
growth in 3
Settler in 3 (mine still isn't ready)

Warriors explore
And I decided to follow Bede's advice (with Entremont being a Settler pump, we could set

this one up as a Worker Pump with an occasional Settler, so city after that Warrior Pump

(perhaps by the river 1E, 3SE of Bede's red dot))

turn 7 - 2670 BC

Worker roads 2nd cow
Warriors explore

turn 8 - 2630 BC

Warriors explore (visual of Washington; defended by Warrior)
Settler founds Alesia (which joins to Entremont immediately :) )
Alesia -> Worker in 10 (Growth in 7) (may be changed by next player)
MM Entremont (Settler still in 1 and growth still in 1: +2gpt)

Warrior Code available:
America 54g + 3gpt
Sumer 51g + 3gpt

I take it from Sumer (that way they have more money to buy techs at a better rate than us

from the Americans and so those techs will get cheaper too)

IBT:

Entremont completes 2nd Settler
(back to size 4)

turn 9 - 2590 BC

Settler moves in general direction to Alesia (will be up to next player to decide where)
Warriors explore

IBT:

Sumer founds Lagash near the gems S of us :mad:
Worker finishes road

turn 10 - 2550 BC

Warriors explore
Settler and Worker move is for next player because of the multitude of options.

recap:

- our glorious empire of pointy stick scientists now consists of 2 cities
- we gained the knowledge of Warrior Code
- Sumer has 3 cities and up Masonry
- America has 3 cities and up Masonry, Alphabet, The Wheel and Mysticism
- our first gpt deal to Sumer (2 gpt) ends in 2 turns
- our second gpt deal to Sumer (3 gpt) ends in 18 turns

---> to next player:
Worker and Settler still need to be moved (in this peculiar case I think we can bend the LK ruleset a bit)

Greetz Jurimax
 

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Got it.

North with settler or east?

Answered my own question, north to gems and game preserve.
 
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