Elder Scrolls V: Oblivion Part 2?

And the black soul gems generated the most powerful weapons, as they harvested human souls right? Never got my hands on doing that though :( ... Am I right?
 
Human souls were essentially grand souls that you needed special soul gems for. There was some cave place involved in the Mage's Guild questline with an altar outside (and probably some others), and when the arbitrary conditions were just right, you stuck a grand soul gem in the altar and it became a black one.
 
Excellent! Then... if the system will be pretty much the same in Skyrim (and they told I believe, that soul gems system will work the same way) plus the crafting and naming your weapons... then my ultimate plan will work.

I have a quest of my own, an objective, "a thing to do in Skyrim" sort of. Don't know how soon I'll be able to do it, probably after about 10-15 hours of gameplay.

The objective is to find a black soul gem (assuming they'll be in Skyrim), find a nice potential weapon and then... find a young pretty maiden (probably from one of big cities), mur.. sacrifice her, catch her soul. Make the weapon and name it after her (maiden's) name!

Now that I call role playing. That's how I'd like to secure my dark brotherhood membership. Or at least I might do that on one of dark brotherhood's missions (assuming there'll be a mission involving killing some young maiden). If things go well I might make it a hobby. Make several pieces of weaponry, one maiden from every city... They'll call me Harvester of sorrow! :mwaha::mwaha::mwaha::mwaha::mwaha: (*harvester of sorrow outro playing...)
 
That's what I call extremely goddamn creepy.

Since Enchant is a skill again, you probably won't need an altar.
 
You should (mod in and) shoot her with that arrow you get from the DB to kill that asshat guard swimming in Leyawiin.
 
This is a problem that shows up in many RPGs, just, generally, a lot of item types you rarely use because of obviously better choices. It's one of the things I find aggravating. Not sure I have solutions though.

DA:O came close to a perfect solution IMO, but it still had flaws...
 
You should (mod in and) shoot her with that arrow you get from the DB to kill that asshat guard swimming in Leyawiin.

The Rose of Sithis? Killing that guy with it was pretty damn hard. I had to pickpocket his shield off him first because of some glitch.
 
This is a problem that shows up in many RPGs, just, generally, a lot of item types you rarely use because of obviously better choices. It's one of the things I find aggravating. Not sure I have solutions though.

The solution is that the dagger of course would never be your main weapon. You'd carry one strapped on somewhere but would mostly use it as a tool and would only use as a weapon if you couldn't use a better weapon. I've always wanted to have a 'knife slot' (or two, a hunting/skinning/all purpose knife and a long knife for fighting) on your character that you could pull out in an emergency or when you need to do something like gathering stuff from an animal or monster you hunted.
 
The solution is that the dagger of course would never be your main weapon. You'd carry one strapped on somewhere but would mostly use it as a tool and would only use as a weapon if you couldn't use a better weapon. I've always wanted to have a 'knife slot' (or two, a hunting/skinning/all purpose knife and a long knife for fighting) on your character that you could pull out in an emergency or when you need to do something like gathering stuff from an animal or monster you hunted.

Not a bad idea. And/or use it for stealth kills when the target is not expecting nor fighting back. I can see my character using 2 main fighting weapons - sword and bow. And pulling out an alternative "secondary knife/dagger slot" weapon - dagger, for sneak kills. Kinda like pulling out a pistol with silencer in FPS. :)
 
Exactly. Especially if you could incorporate the dagger to be used to parry weapons (it was used as such at least sometimes by people fighting with rapiers iirc). Within reason of course, it isn't going to stop a greataxe.
 
Not a bad idea. And/or use it for stealth kills when the target is not expecting nor fighting back. I can see my character using 2 main fighting weapons - sword and bow. And pulling out an alternative "secondary knife/dagger slot" weapon - dagger, for sneak kills. Kinda like pulling out a pistol with silencer in FPS. :)

But the problem is that I see a short sword could be used to RP a sneaky bastard just as well as a dagger, plus it'd do more damage in a sneak attack.
 
It is confirmed that daggers will have a higher sneak attack multiplier in skyrim
 
And there's my answer.

And holy crap, it makes sense.

Of course, now there's even less reason to carry around a short sword, unless it's enchanted or something.
 
Of course, now there's even less reason to carry around a short sword, unless it's enchanted or something.

It has also been confirmed that there are no short swords;)
 
well as you mentioned in your earlier post
there's even less reason to carry around a short sword, unless it's enchanted or something.

I think this is one of the few examples you will ever see of good "streamlining".:p
 
Wait, I just thought of something. Short swords make good off-hand weapons.
 
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