Elder Scrolls V: Oblivion Part 2?

well as you mentioned in your earlier post


I think this is one of the few examples you will ever see of good "streamlining".:p

I'm sorry, how is this good streamlining again? We lose a perfectly valid weapon choice for our characters to use, and in exchange we gain... what, exactly? Where is the good?
 
with daggers gaining a higher sneak attack bonus and longswords being better for normal combat, IMO a short sword will no longer be a
perfectly valid weapon choice

It's good streamlining because it's removing a weapon that would no longer be particularly useful in any type of combat.

Edit: In retrospect I can understand how a shortsword could be useful as a backup weapon that doesn't take up to much space. Hopefully dagger damage has been increased as well to make up for this.
 
No, it's a valid weapon choice because the TES games are RPG's and short swords are a weapon used by many common character archetypes that people might wish to roleplay. Removing it just because it's not the numerically best option is bad for any game that wants to make a serious claim to being an RPG. If they are seeing this as an action-adventure instead of an RPG and streamlining appropriately, fine, but call the game what it is. Removing features for no reason other than "power gamers will never use it" isn't streamlining, it's limiting RP choices.
 
Well I'm not a power gamer. I love to RP. I'd easily take an inferior armor/clothing just because it's more fitting to my character or looks better. I never used short swords or daggers however. Was no point in them whatsoever. Now in Skyrim daggers are made useful. Short swords are not. Not gonna miss them.
Also seriously don't see the need for "middle" weapons between daggers and swords. Could just as well be fused with daggers, like the spells from mysticism were with other schools. Categorized as daggers, just some being a little longer than others... which basically means taking them out all the same.
So I kinda think that in this particular case streamlining is good... interesting. :hmm:
 
The only ss user I would want to play as is a Roman legionary, and I can't exactly do that, now can I?

This is why I wish weapons just did the damage they actually would do.

Next they'll have to weigh what they actually weighed. What are you trying to do, make the game become unplayable?
 
Lolwut? Most weapons only weigh a few pounds, and your character in the game probably has more muscles than you. Unless you're roleplaying a sickly mage, in which case you shouldn't be wielding a longsword anyway.
 
The only ss user I would want to play as is a Roman legionary, and I can't exactly do that, now can I?

I believe (getting this secondhand from over on the bethesda forums) that instead of having "longswords" different types weapons have different lengths and weights. An elven sword might be shorter then a steel sword and weigh less and so on. Also bethesda has said (I think, once again second hand) that one of the reasons they removed short swords was so they could have more types of swords in general.
 
Lolwut? Most weapons only weigh a few pounds, and your character in the game probably has more muscles than you. Unless you're roleplaying a sickly mage, in which case you shouldn't be wielding a longsword anyway.

Most weapons? 27 is a few pounds? Because that's the average weight I remember. I get Daedric and Orcish weighing a lot, but Elven and glass shouldn't be super heavy (like break from the formula of rising weight).
 
I believe (getting this secondhand from over on the bethesda forums) that instead of having "longswords" different types weapons have different lengths and weights. An elven sword might be shorter then a steel sword and weigh less and so on. Also bethesda has said (I think, once again second hand) that one of the reasons they removed short swords was so they could have more types of swords in general.

Add more swords removing swords? Am I missing something here?

AFAIK, there is still the same weapon sets as before - Orcish, Ebony, Glass etc, and no more, so how can there be more swords?
 
Bastard swords, great swords, rapiers, broadswords, cavalry sabers, scimitar, etc. Orcish, ebony, glass etc are really just different materials and fancy styles for the weapons (as well as damage/weight).
Most weapons? 27 is a few pounds? Because that's the average weight I remember. I get Daedric and Orcish weighing a lot, but Elven and glass shouldn't be super heavy (like break from the formula of rising weight).

Most weapons as in actual weapons made of iron or steel in the real world. Which, considering I was referring to wanting weapons to do damage more realistically/plausibly rather than Bethesda's weird 'balancing', they would also be weighed correctly which would make them better not worse which you implied. Of course a sword made of obsidian would be a bit heavier, but not 27 pounds (which is aronud the weight of a steel longsword in Oblivion iirc).

If they removed short sword as a skill and instead incorporated short swords into the sword skill I don't have a problem with it, since I never took short sword as a skill anyway.
 
Everything I could RP as with short swords I could use long swords and it would work out the same. It's a weapon, and a foot of metal isn't going to make my gaming experience worse.

Anyway, yeah, I really don't get how weight=power. By that logic, gold and platinum would be the best things to make weapons out of. Or maybe uranium.

Actually, that would be pretty useful... just need some lead armor... hm...
 
Bethesda went with Steam as their sole DRM, especially after their known history with shoddy patching and the guaranteed lifetime of any TES game due to rampant modding? I'm disgusted.
 
Bethesda went with Steam as their sole DRM, especially after their known history with shoddy patching and the guaranteed lifetime of any TES game due to rampant modding? I'm disgusted.

I feel like steam gets a lot of bad press it doesn't deserve. Owning both oblivion and morrowind on steam modding and installing mods is still easy and just set steam in offline mode after first time activation if you don't want to deal with auto-patching etc.

Really, the only negative with steam I can see is the difficulty of getting a clean install thanks to steam cloud. Of course some people consider the cloud a postitive

Please don't flame me:mischief:
 
If only it made sense. Or worked.
Huh?

Bethesda went with Steam as their sole DRM, especially after their known history with shoddy patching and the guaranteed lifetime of any TES game due to rampant modding? I'm disgusted.
At least they didn't bundle GFWL with it. Patching could be a problem, but I don't really intend to mod the game too much until after its patched anyway (and Fallout: New Vegas uses Steam so you can always check with FNV modders to find out how much autopatching has messed with them, or not, I dunno). Modding will also work fine, there are tonnes of mods for New Vegas aren't there?

Really, the only negative with steam I can see is the difficulty of getting a clean install thanks to steam cloud. Of course some people consider the cloud a postitive
Am I the only one who has never had to validate an install?
 
IRL, weight≠power. When you level up and use swords, so does your strength, so any weight boost does nothing but make the feature pointless and annoying.

Ah yes now your post makes sense.
 
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