Maniacal
the green Napoleon
My inventory in Morrowind took a couple of minutes to load back in 2005.
Super-jumping was the way to travel in Morrowind. All you needed was a custom enchantment of 15-25 Jump (depending on personal preferences) and Slowfall 1, as well as good Acrobatics and little encumbrance, and you would have a fast, picturesque and totally cool way to travel.
Let's hope that Skyrim becomes a more vertical game as far as mechanics/design goes. NPC's jumping, using acrobatics to scale walls or misc. stuff like Assassin's Creed. Obviously I don't expect the same sort of focus in Skyrim that Assassin's Creed did as far as vertical gameplay, but at least something in that direction would be great.
Let's hope that Skyrim becomes a more vertical game as far as mechanics/design goes. NPC's jumping, using acrobatics to scale walls or misc. stuff like Assassin's Creed. Obviously I don't expect the same sort of focus in Skyrim that Assassin's Creed did as far as vertical gameplay, but at least something in that direction would be great.
As much as I'd like some ability to climb (or at least hope over short obstacles where jumping is a bit odd) and slightly more realistic jumping, being able to climb everything like in Assassin's creed wouldn't really be worth Bethesda's time for the Elder Scrolls games sadly. I'd rather have them put the time into better quests and NPC interactions. And better combat would be nice too.
Let's hope that Skyrim becomes a more vertical game as far as mechanics/design goes. NPC's jumping, using acrobatics to scale walls or misc. stuff like Assassin's Creed. Obviously I don't expect the same sort of focus in Skyrim that Assassin's Creed did as far as vertical gameplay, but at least something in that direction would be great.
I also just remembered that Morrowind's resist magic spell effect worked on equipped enchanted items as well. The boots of blinding speed were awesome when you also had a resist magic effect active, which only made the screen really dark, instead of totally black.
Anyone here any news lately? I saw something about a fan interview recently, but I'm too lazy too look
As a side question: What is a good way to replicate a leveling system in pen and paper RPG? How can it be translated (skill increase by X number of uses) without a painful amount of accounting?
Anyone here any news lately? I saw something about a fan interview recently, but I'm too lazy too look
As a side question: What is a good way to replicate a leveling system in pen and paper RPG? How can it be translated (skill increase by X number of uses) without a painful amount of accounting?