that about sums up my impression.
also:
* The music is just a generic medieval diddleydoo. no distinc tunes for the important characters or factions, like we expect from MoM and FfH2.
* No random maps (just randomized ressources and stuff). Well, MoM only had three fixed maps, too, so FfH is the winner here.
* No interesting unit abilities. First Strike? Magic Immunity? Firebreath? Arcane missiles? Nope, nothing. Heroes can get spellcasting and exiting stuff like 'increase production by x% in stationed city', but that's the peak of creativity.
* There is pseudo 3d terrain in the overland map but it serves absolutely no purpose. You can't cross mountains, but that's it.
* Marginal spell research restrictions. In MoM the amounts and level of spells you could research was limited by the amount of spellbooks you took. In Elemental spellbooks are booleans - you either have e.g. fire spells or you don't. And the spellbooks are dirt cheap.
* Bloody stupid character creation. You have a set amount of points to distribute on everything from spellbooks and attributes (strength, essence, etc), traits and equipment. Now explain to me why anyone would pay 3 points for a pointy stick (no kidding) instead of a spellbook?
nah, early alpha and not MoM at all. Even if stardock grabbed the domain
http://www.masterofmagic.com/