Elemental War of Magic

Sorry, but the game is an unfinished mess. Do not buy. At least not within the next 6 months. Not only does it have bugs galore, it even lacks important features (no random maps) and is extremely unbalanced. Not to mention the abysmal UI that is lacking feedback on nearly everything. I guess they didn't want to compete with Civ V and rushed it out the door.
Zimbu its right in that Stardock usually supports their game, so check back in half a year but at the moment I can only recommend to stay away.
 
Sorry, but the game is an unfinished mess. Do not buy. At least not within the next 6 months. Not only does it have bugs galore, it even lacks important features (no random maps) and is extremely unbalanced. Not to mention the abysmal UI that is lacking feedback on nearly everything. I guess they didn't want to compete with Civ V and rushed it out the door.
Zimbu its right in that Stardock usually supports their game, so check back in half a year but at the moment I can only recommend to stay away.

Your advice is that much easier to comply with CiV coming within a month. I wouldn't be able to find much time for it at this point, might as well wait.
 
I will probably buy this game. But I would appreciate if people who jumped on the boat right away would give us some reviews in this thread? Personal experience with the game. If I see a couple of mind-officially-blown reviews, maybe I'll get it right away too. :)

Seems like poor timing though, I mean, Civ 5 is coming out in less than a month... Maybe releasing it a bit earlier than Civ 5 was all they could do?

dunno really
they told they had 2 windows 1 in august 1 in feb 2011
they decided for this while many users were asking to delay and test it more

as for general thought the game had/has GREAT potential, maybe even more than civ cause of tactical battles and the magic

the problem is there was no time to really test everything that needed to be tested and develop the core features in the proper way

i dont know if we can call it rushed cause i saw MANY games released in a worse status

developers are probably right saying elemental is ready BUT not as astonishing as it could be

its clear some games cant be better even working 2 years on them like need for speed or cod

elemental could have been better than civ, but right now its not

also my worst disappointing was the really weak love for multi, i play single players but in the end i want to test against humans, thats the real game for me
 
I think it will, given Stardock's history of post release support (best in industry, imo)

Not buying it now, because my limited game budget is earmarked for Civ5.
 
Don't buy now.
Wait at least six months. I mean both wait and 6 months. The game can still be awesome 6 monts from now, really. Stardock follows their games. It's just that, well, there's a LOT of following to do...

The guy who said the AI is good might have played on the most difficult level, but I think he jsut doesn't know how to play. I think pretending there even IS an ai in the game at this stage is purely a lie.
You pick up Procipinee (oh, yes, don't build your own sovereign, you have 50 points to do so, when some of the preset ones sometimes would require 74, and that's not even the best one - if you play MP, ask your opponent to design his own sovereign, it'll be easier to beat him). Build a city (anywhere, doesn't matter for this 'strategy'). Research bows in mundane research. Research fire giant and one attack spell (choice of fireball, and variants for air and ice, I think the earth variant has a shorter range, but you can pick it too). Pick haste too, it's good for your fire giant, as it can cast it on itself.
Now, you've won the game. This unit is stronger than anything the ai will pit against you. It may end up sending a stone giant late game, but that was the strongest I saw and I didn't try to do anything but move my sovereign, her giant and a few archers, and conquer the map with my Stack Of Doom (TM).
Tactical combats are also very very awkward. The ai is braindead there once more, but that was to be expected and can be corrected someday. However, clicking, suffering zooms and camera angle changes, and having to click again is a pain.
 
What was released Sunday night was a "Day 0" pre-release for beta testers/pre-orderers, since some retailers started to sell the game early. Over at the Elemental Website there's been an announcement of an update to Sunday's version. http://forums.elementalgame.com/391632

The full version of the game will be out Tuesday.

Here's what has been addressed in the last 12 hours
Spoiler :
Tomorrow marks the official release of Elemental. We will have a “day 0” update available as well.

But for those who are interested in trying out an interim version, we’re gearing up to release one tonight.

Here is what was implemented in the past 12 hours:

•Lots of new seed maps (particularly for medium and large)
•Enemy Unit caching modified so that they are released from the game after death (this should address the “game gets slower over time” issue some have reported)
•In tactical battles, the camera will only move IF the unit is off screen
•Fixed a crash related to city tiles on DirectX 11 based setups with a game within a game
•Removed non-terrain based tactical battle bonus modifiers (an interesting idea but unintuitive)
•There are technologies that will spawn more shards on the map.
•Fixed tactical heal spell to ensure that it doesn’t do any 0 point healing.
•Fixed issue that caused failed spells to say “miss”
•Disabled the use of the L8 texture format to use the A8R8G8B8 format as it was incompatible with certain video cards and causing the game to crash (fog of war issue)
•Worldly knowledge renamed to “Tech Knowledge” to be consistent with the manual.
•Fixed a crash related to children being born during a reloaded saved game that could cause a crash on 64-bit machines
•Fixed a crash related to reference counting on the Dynasty screen that happens on 32-bit Windows XP machines
•Tactical Battles now support edge scroll
•Fixed a buffer overrun issue that caused random crashing on SSD SATA drives while saving a game.
•Cosmetic fix to the object tool in th map editor
•Fixed a bug that would cause the goodie hut graphics not to be removed when they were no longer relevant.
•Fixed minimap bug where unhiding and dragging the minimap without first resizing it would cause the map part to get offset from the rest of the minimap window, leaving it blank
•Fixed bug on loading a game or starting a new game within a game where clicking on a city would leave its resource tab blank until it was clicked on again
•Improved performance of units joining into an army
•Hooked up the draggable window showing the list of players who have requested a new turn or not in multiplayer, automatically shows up in multiplayer but does not get filled or ever unhide in single player [NOTE: Multiplayer servers will NOT be enabled until AFTER day 0]
•Fixed crash related to very very fast machines loading up data.zip before initialization causing data to not be fully enabled which would result in a crash when the object in question was accessed.
•Ice Bolt spell removed
•New spell: Stab of Ice, short range spell, causes enemy to lose turn in addition to damage.
•Sion Unit given special abilities and rebalanced
Only 24 hours until the actual official release of Elemental: War of Magic!


 
What was released Sunday night was a "Day 0" pre-release for beta testers/pre-orderers, since some retailers started to sell the game early. Over at the Elemental Website there's been an announcement of an update to Sunday's version. http://forums.elementalgame.com/391632

*snip*

Great changes, but I have to correct you about the day-0 update.

The version that was shipped out to retailers was the GOLD version and the one available when you update from Impulse (the version that was available for preorders yesterday) is somewhere between gold and day-0. The day-0 update had been planned for a while now so many of those changes were in the works for at least a few weeks now.

The changes you have listed are after Gold, after the preorder version but before the day-0 update (which means even more updates coming tomorrow! :) ). I agree that some existing bugs and game design flaws are fairly serious, but I have complete faith in Stardock so I'm not too worried about it.

New blog post by Brad Wardell (frogboy):

http://frogboy.impulsedriven.net/article/391747/Elemental_Day_0_Preview

It explains a lot.
 
Yes, I was very disappointed about the random maps.

They will add them later, but it should be in there from the start.

Already fixed on today's patch.

Patch tomorrow also.

Civ games day 0 tend to have critical/serious bugs also. So judging Elemental on that standard is harsh.
 
Already fixed on today's patch.

Patch tomorrow also.

Civ games day 0 tend to have critical/serious bugs also. So judging Elemental on that standard is harsh.

Nah, it isn't fixed. All they did was add a lot of pre-seeded maps. If you remove the seeds and let the game actually construct maps randomly, there are lots of balance and fun issues. That's what they need to fix in the future and I'll be happy.

It doesn't really matter which franchise I am playing, could be Civ, or Elemental or Starcraft, I'd be disappointed either way with these kinds of shortcomings.

But like I said earlier, Stardock has never let me down in the past, it's only a matter of time before these problems are fixed.
 
Do the random maps allow choice of water/land? The number of seeds they provide would have to exceed the hundreds in order to avoid repeated maps.

•In tactical battles, the camera will only move IF the unit is off screen
Which is precisely something I don't want to happen. I don't want the camera to move EVER.

•Ice Bolt spell removed
Good, it was a duplication of existing spells.

•New spell: Stab of Ice, short range spell, causes enemy to lose turn in addition to damage.
Good too.

Now remaining issues include:
Brain dead tactical ai
Brain dead strategic ai
Unhelpful interface for building farms, shards...
Fire giants have 3 mana so can cast all the spells you researched, not just use their innate abilities. So they can haste themselves for instance, and their mana regenerates.
Huge imbalance between strategic an tactical spellcasting. You regenerate mana at the rate of 1 per strategic turn, while your giant regenerates one per tactical turn and can cast the same spells... You can summon a giant for 16 mana iirc. In battle, this giant will beat every opponent on a small map mostly by himself until the late game and you get him very early. For the same price in battle, you can cast 4 chain lightning which will likely kill everyone but it'll take so long for the mana to replenish that it's hardly useful. So you want to use summons and enchantments a lot.
But then thunderbolts/fireballs/whatever are also overpowered. Shoot two at the enemy sovereign in any tactical battle, and he's toast, you've taken out the single strongest enemy unit on the field in 1 turn.
You may want to play MP to make up for the lack of ai. I suggest you pick Magnar III and his around 74-points worth and let your opponent create a custom channeler for 50 points. You'll only have around 50% bonus over him after all, that's fair isn't it?
Add to this I almost quit the game on the first level up screen because I thought it was hung but no, it's just you must locate the right pixels to click on in the window.
Also, some unit movements are still weird and I got a crash on my second game, but it might have been fixed in this patch.

The game HAS a LOT of POTENTIAL.
It's just not ready for release yet.
 
even if i agree with the general concern i have also to point out we miss the major day 0 patch which will come later today

many issues will be solved and there will be improvements

thats what froboy says:

So what can you expect?

Here’s a few highlights:

1. The UI is updated to be somewhat more intuitive.
2. The campaign is significantly updated (though only for those starting fresh).
3. Resources are treated more like units. This is hard to explain but essentially the game will let you know of what resources you’re not using and how to make use of them.
4. There’s a lot of performance improvements the day 0 build, particularly for those with lower end CPUs.
5. The “day 0” AI is in it.
6. There’s been a polish pass to the spell books and tactical battles.
7. There’s been a general polish pass to the main game UI overall.
8. There’s been a lot of balancing to monsters, units, etc.

apparently ai, performance and polish is included
 
UI and AI polish should help. Let's hope they fit some of the bill.
I can't help think they should have targetted the christmas window to deliver the game, though. In its current state, it's just not ready.
 
You have to put this in perspective: I already buy many many.. many.. many games. I could go on with that philosophy and buy even more, but I have to be a responsible adult at some point, hehe. So I rarely buy full retail price games anymore. However, I'm ready to do exceptions for games that are plain awesome. I don't know if this game is plain awesome yet, there are countless other cheaper games I could buy for now. But if people that I trust (read people on this board like you) are giving it three thumbs up, then I'll gladly chime in.

My previous comments were made in a Death To Steam/Internet activation frame of mind.

Reading the rest of this thread I have to say you and I both saved some money.


I will second the notion that Stardock does support their releases for years after release, regardless of whether or not you buy the expansion packs. The final GalCiv2 update came out about 12 months ago, IIRC.

Guess we just have to watch the patches and reviews on this one.
 
Right now this game is looking like the awesome is trying to come out, but it's got a wall to go through. Stardock will break that wall.

I'd wait six months then grab if you don't want to go through the processs. It will be awesome then. GalCiv II, and even Civ IV had these types of problems around day 0.
 
Galciv II yes. Civ IV had much less issues on release day. Basically, they had a huge issue with ATI cards, and the rest wasn't as relevant. Gameplay was mostly ok. Elemental hasn't had had a beta for gameplay, so all the tweaks to make it fun will come in the next months.
I agree with you, though, it has the potential to be a good, maybe great, game 6 months from now.
 
well gameplay of civ was :):):):) till the changed catas tbh and i think that happened when? 1 year after release?
 
Galciv II yes. Civ IV had much less issues on release day. Basically, they had a huge issue with ATI cards, and the rest wasn't as relevant. Gameplay was mostly ok. Elemental hasn't had had a beta for gameplay, so all the tweaks to make it fun will come in the next months.
I agree with you, though, it has the potential to be a good, maybe great, game 6 months from now.

Technically, Elemental did have a beta if you bought into their 1-year alpha-beta tester scheme. Though I thought it was a little dubious to build a game in 12 months.
 
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