Fafnir13
King
Someone got me started. Shame on them. Here's the original post:
The idea of elementals getting sacrificial spells is rather neato, I think. Other possibilities include combining multiple elementals into super ones. Say...double the affinity and increase the countdown timer by one every time an Elemental is joined to it. Would add some variation to the "summon and attack" that they are currently good for. Add some non sacrificial spells to it and call it good. Maybe leave the idea of elemental combinations to Civs with arcane leaders (they're the guys with supposed mastery of this stuff).
So...what other ideas might others be able to throw around concerning these sentient bits of chaotic energies coalesced?
Lessee...Water Elementals get to waterwalk. I've had fleets chasing an archmage spamming those guys before. Rather fun. They also do that split thing now. Not too bad there.
Fire Elementals do....what? I think that things with enough fire damage can light trees on fire just by being on them. That's about it though.
Wind Elementals can fly and spawn lighting guys. Nifty and not too shabby. I think they also get blitz, but don't quote me on that.
Earth Elementals...never built one. Not sure why. Must just be anti-earth or somthing.
Wraiths are big, scary things that are a nice, natural progression from specters. The XP boost is an odd gain, but much appreciated. Very much helps the necromatic image of relying only on your summoned army of doom...
Um...Did I miss any?
I can agree with you that they could use a bit more variation. I think the best thing you could do is give the elementals a spell to cast which does the direct damage, sacrificing the elemental in the process. I can certainly work with the image of a fire elemental bursting into a great maelstrom of fire that burns all things around it.
Bugger, time to go make a new thread![]()
The idea of elementals getting sacrificial spells is rather neato, I think. Other possibilities include combining multiple elementals into super ones. Say...double the affinity and increase the countdown timer by one every time an Elemental is joined to it. Would add some variation to the "summon and attack" that they are currently good for. Add some non sacrificial spells to it and call it good. Maybe leave the idea of elemental combinations to Civs with arcane leaders (they're the guys with supposed mastery of this stuff).
So...what other ideas might others be able to throw around concerning these sentient bits of chaotic energies coalesced?