Talk about realism, current civ maps are all ath the same 5 altitudes: ocean, coast, plains, hills and mountains.
5+2=7 (#6.undersea layer, #7.airspace layer)
Talk about realism, current civ maps are all ath the same 5 altitudes: ocean, coast, plains, hills and mountains.
I think all that would be required is coastal tiles and ocean tiles as is currently the case, unless, of course, underwater future techs were to be added, but even then I don't see what particular impact underwater 'altitude' would have with regards to any possible tech.
Am I the only one who thinks it is stupid to have a map with the same constant elevation in all land tiles, except for hills and mountains?
There should be an elevation factor, on 500 meters interval, for late games when Global warming starts sinking coastal cities and people need to evacuate to higher grounds, for granting more terrain bonuses, for having certain resources only available on some altitudes, to make the game more realistic.
Weapons will have a radius range... can you elaborate?
My fellow programmer has convinced me to change our civ-variant from a hex-based game to a 3d, globe with proper terrain elevations.
such behavior can be achieved on a tile-based map by adding ranged bombardment and adjusting the range proportional to elevationWell it's not tile based... so everything is measured like a real distance (and I haven't thought this out too much yet, not quite up to this stage). It can get complicated so I'll pluck a low hanging fruit.
An easy example is to say that an artillery unit will be able to launch successive attacks on infantry while they close the gap between the two units. e.g. the player moves the infantry towards the artillery in his turn; during which they may get attacked 3 times before they can counter-attack. An artillery unit on higher ground will have a longer range than one on a plain.
what happens is they expose their position and get counter-bombardedYes; this will create near impenetrable position --- but thats what happens when you stack a whole bunch of powerful guns in a good position --- expect heavy casualties if your tech isn't up to date.