trickofthehand
Prince
- Joined
- Oct 16, 2007
- Messages
- 310
@ Civmyway
I like it, makes good sense. Defensive positions were always non-existent in civilization. Your defensive position was simply the tile your stack of doom happened to be occupying at the moment. This will also GREATLY enhance combat when you've researched riflemen and your enemy attacks you with swordsmen I think. Do you still plan on keeping a hex or square based layout to maps, such as each unit moves x-amount of squares or will it be completely free of hexes or squares?
The latter would be extremely interesting, and usually reserved for RTS games. I think if you give units a 'movement bar', where the unit can move until the bar is depleted it would be do-able for a turn based game. This would make combat much more challenging and smart players will be rewarded greater (aww sorry your infantry 'just' missed getting to that hill on time).
I really like the direction you're taking this.
I like it, makes good sense. Defensive positions were always non-existent in civilization. Your defensive position was simply the tile your stack of doom happened to be occupying at the moment. This will also GREATLY enhance combat when you've researched riflemen and your enemy attacks you with swordsmen I think. Do you still plan on keeping a hex or square based layout to maps, such as each unit moves x-amount of squares or will it be completely free of hexes or squares?
The latter would be extremely interesting, and usually reserved for RTS games. I think if you give units a 'movement bar', where the unit can move until the bar is depleted it would be do-able for a turn based game. This would make combat much more challenging and smart players will be rewarded greater (aww sorry your infantry 'just' missed getting to that hill on time).
I really like the direction you're taking this.