Elven Druidess

Naughty? Now I AM intrigued! She could be our Deidre, the Founder of the Friends of Selene!
 
In all my days of skinning I never thought to use the female settler.... Now we can have witches, sorceresses, and sirens!
 
woodelf said:
In all my days of skinning I never thought to use the female settler.... Now we can have witches, sorceresses, and sirens!

Nobody wanted to make my requested Aes Sedai so I had to do a start for myself only weird thing is she kneels during combat and weeps, that doesn't fit at all to the serenity of an Aes Sedai:sad:
 
Any chance you could add an animal companion to travel along side of her like Kael did with the Hunter (I think) in FfH.
 
Good skin again Ploeperpengel, i thought that this unit, seeing as apparently it kneels and weeps in combat, would work well as The Kin, seeing as i am envisioning it as a non-combat unit!
 
Mackster said:
Good skin again Ploeperpengel, i thought that this unit, seeing as apparently it kneels and weeps in combat, would work well as The Kin, seeing as i am envisioning it as a non-combat unit!

That's my first skin the other one's from C.Rohland just a different model. For the Kin I'd prefer a simple female settler;)
 
Ploeperpengel said:
Never tried but it was my original intention to mesh groups of different models with Scorceres as their guardsmen. As soon as I manage that -why not?

Here is the code from the CIV4UnitInofs.xml file that allows you to mix units. Basically the UnitMeshGroup is multivalued and you can add in mixes of different units. It pretty easy!

Code:
            <UnitMeshGroups>
                <iGroupSize>2</iGroupSize>
                <fMaxSpeed>1.75</fMaxSpeed>
                <iMeleeWaveSize>2</iMeleeWaveSize>
                <iRangedWaveSize>0</iRangedWaveSize>
                <UnitMeshGroup>
                    <iRequired>1</iRequired>
                    <EarlyArtDefineTag>ART_DEF_UNIT_SCOUT</EarlyArtDefineTag>
                </UnitMeshGroup>
                <UnitMeshGroup>
                    <iRequired>1</iRequired>
                    <EarlyArtDefineTag>ART_DEF_UNIT_WOLF</EarlyArtDefineTag>
                </UnitMeshGroup>
            </UnitMeshGroups>
 
Kael said:
Here is the code from the CIV4UnitInofs.xml file that allows you to mix units. Basically the UnitMeshGroup is multivalued and you can add in mixes of different units. It pretty easy!

Code:
            <UnitMeshGroups>
                <iGroupSize>2</iGroupSize>
                <fMaxSpeed>1.75</fMaxSpeed>
                <iMeleeWaveSize>2</iMeleeWaveSize>
                <iRangedWaveSize>0</iRangedWaveSize>
                <UnitMeshGroup>
                    <iRequired>1</iRequired>
                    <EarlyArtDefineTag>ART_DEF_UNIT_SCOUT</EarlyArtDefineTag>
                </UnitMeshGroup>
                <UnitMeshGroup>
                    <iRequired>1</iRequired>
                    <EarlyArtDefineTag>ART_DEF_UNIT_WOLF</EarlyArtDefineTag>
                </UnitMeshGroup>
            </UnitMeshGroups>


Thx that's very helpful!

Edit:How about mixing her with deer? Same thing?
Another Edit: and of course a unicorn if anyone finally works on that.
 
Are there deer in CivIV? We have wolves, tigers, bears. Anything else?

We need an animal 3d modeler!
 
woodelf said:
Are there deer in CivIV? We have wolves, tigers, bears. Anything else?

We need an animal 3d modeler!

As a resource there are!

There's a mod around Hungry-Hungry cities called mady by hero182 wich mixes settlers with pigs, but it has a lot of python and I don't know if that's needed. Think I'll just try.
If that doesn't work I take the triceratops

Yes: seems to work the same way:
<UnitMeshGroups>
<iGroupSize>2</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_MALE</EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_DEER</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>

And Art define Units:
<UnitArtInfo>
<Type>ART_DEF_UNIT_DEER</Type>
<fScale>1.25</fScale>
<fInterfaceScale>1.55</fInterfaceScale>
<NIF>Art/Units/Deer/Deer.nif</NIF>
<KFM>Art/Units/Deer/Deer.kfm</KFM>
<SHADERNIF>Art/Units/Deer/Deer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.28</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

It sucessfully cobines the Druidess with Deer, but the deer doesn't show animation. Does anyone have an idea how to get this done?:crazyeye:
 
woodelf said:
Any chance you'll add the unicorn to her side? That would look cool too.

You could do this easily by yourself. just have a look on Kaels post in this thread and you'll know how to;)
It's just a skin posted here after all. How it will appaer in the game depends on how you set up the unit anyway.
 
Ploeperpengel said:
It sucessfully cobines the Druidess with Deer, but the deer doesn't show animation. Does anyone have an idea how to get this done?:crazyeye:
Does the deer have any animations in game (beyond lowering and raising his head while he eats grass)? The deer might simply not have any walking animations.
 
Back
Top Bottom