woodelf said:
Are there deer in CivIV? We have wolves, tigers, bears. Anything else?
We need an animal 3d modeler!
As a resource there are!
There's a mod around Hungry-Hungry cities called mady by hero182 wich mixes settlers with pigs, but it has a lot of python and I don't know if that's needed. Think I'll just try.
If that doesn't work I take the triceratops
Yes: seems to work the same way:
<UnitMeshGroups>
<iGroupSize>2</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_MALE</EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_DEER</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
And Art define Units:
<UnitArtInfo>
<Type>ART_DEF_UNIT_DEER</Type>
<fScale>1.25</fScale>
<fInterfaceScale>1.55</fInterfaceScale>
<NIF>Art/Units/Deer/Deer.nif</NIF>
<KFM>Art/Units/Deer/Deer.kfm</KFM>
<SHADERNIF>Art/Units/Deer/Deer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.28</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
It sucessfully cobines the Druidess with Deer, but the deer doesn't show animation. Does anyone have an idea how to get this done?
