Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
I can figure these out with some research, but I was hoping someone happened to know off the top of their head to save me the trouble:
Obviously, the point of all these questions is so that I can mod embarkation to work differently, for some specific units. What I had in mind was something like a Vikings unit that would embark as a melee-capable ship. But I'd have to be able to control individual unit stats when embarked to do that.
- Where is the ART_DEF_ specified for the default embarked unit graphic?
- IIRC, there is a DLC that changes this. What/where is the xml tag for that? (And is this change purely graphic, or does it have any non-graphic effect?)
- Are the "effective unit stats" for an embarked unit hard-coded or set in a table somewhere? (By effective I mean movement, combat strength, etc. as applied when unit is embarked.)
- If answer to #3 is set in table, is it possible to make an embarked unit work as a regular combat ship, able to attack?
- If answer to #3 is hard-coded, does the dll set "effective stats" for embarked units in one place (easy to mod)? Or did they scatter it willy nilly in all 20 methods involving unit combat and movement?
Obviously, the point of all these questions is so that I can mod embarkation to work differently, for some specific units. What I had in mind was something like a Vikings unit that would embark as a melee-capable ship. But I'd have to be able to control individual unit stats when embarked to do that.