Kryten
Smeee heeeeed
I would very much like to thank everybody for all their assistance, but it is still not working I'm afraid. 
Sorry for not answering you directly pdescobar, I shall do so now:-
1) Export a PCX from Flicster
(Very well, I used the Hoplite default this time)
2) Change your storyboard in PSP and save it. Don't change the palette, just make a box or something like in your previous tests.
(Done. I have added a large yellow square to all the SW frames)
3) Verify that the change appears in Flicster.
(It does .he now has a large yellow square on the tip of his spear)
4) Back in PSP, change the palette and resave the storyboard.
(I changed the bright yellow to a darker green colour, the storyboard is correct, so Ive saved it)
5) Verify that it does *not* appear in Flicster. DO NOT save/export from Flicster yet.
(You are correct .the storyboard square is green, but the FLICster clock-face square is still yellow)
6) Close all windows within Flicster relating to that unit.
(Forgive me, but Im a bit confused here.
If I dont use the FLICster export, then NONE of my changes will be applied to the original flc, so that the next time I open it, it will be untouched .no square, let alone a green one.
Nonetheless, all windows within FLICster closed)
7) Reopen the FXM in FLicster.
(As I thought .no square. The animation & storyboard look just as it was, straight-from-the-box)
Ill try again, re-interpreting steps 6 & 7 to read:-
6) Export, THEN close all windows within Flicster relating to that unit.
(This time I exported before closing the FLICster windows)
7) Reopen the FXM in FLicster.
(Didnt work .I now have a YELLOW square visible, both in the FLICster clock-face AND in the newly generated storyboard.
And loading the hopliteDefault.pal that I saved before has no effect, because FLICster has created a fresh .pal and has kindly overwritten my green version, using the original palette .because FLICster never accepted my green version.)
Well, I did try utahjazz....but, as usual, no effect.
I have altered and saved the new palette, loaded it again back onto the storyboard, then saved the storyboard....the square stays yellow in FLICster, but green on the storyboard.
In fact, if I load a completely different palette onto my storyboard (say, the Warrior palette on top of the Hoplite storyboard), then all the colours are well messed up, but I save the palette/re-apply it/save/export/re-open it anyway....and the FLICster clock-face never changes, but sticks faithfully to the ORIGINAL palette!
Further Experiments
--------------------
In desperation I have dug out my old laptop, which is running on Windows 98 instead of Windows 2000.
Having downloaded FLICster and loaded PSP7 onto it .guess what?....I STILL cannot change the FLICster palette!!!
Now, the only common denominators are:-
* My version of Paintshop Pro7....
* And....er....ME!
Lets face it....I must be missing the blatantly obvious.
I'm sorry, but I don't quite understand what you and embryodead are saying.
When I use FLICster to open a flc in order to create a storyboard, two new windows appear in FLICster:-
* The FLC Info window (which is just for looking at things)
* And the FXM Info window (which creates the storyboard and the .pal & Alpha.pal palette files).
Now if I don't use the 'export' in the FXM Info window, then no changes are applied to the original flc....nothing will be changed; the flc stays as it was before I started.
But if I 'export' then CLOSE the FXM Info window, when I open it again it creates a NEW storyboard (with my changes, which I just exported to the original flc), BUT IN ADDITION, it automatically creates two new pal files....pal files with the ORIGINAL palette colours, because my palette was never accepted by FLICster.
What am I missing?
(Am I the only person in the world who cannot change the palette?)
It's getting a bit late over here, so I'll have shutdown for the night.
Even Kryten needs his downtime.
Please don't give up everybody....I'll keep trying for as long as you are willing to coach me.

Originally posted by pdescobar
Kryten, I don't know if you saw my post before as no response was given. Here's a test for you to check if your problem is the same as the one I mention.
Sorry for not answering you directly pdescobar, I shall do so now:-
1) Export a PCX from Flicster
(Very well, I used the Hoplite default this time)
2) Change your storyboard in PSP and save it. Don't change the palette, just make a box or something like in your previous tests.
(Done. I have added a large yellow square to all the SW frames)
3) Verify that the change appears in Flicster.
(It does .he now has a large yellow square on the tip of his spear)
4) Back in PSP, change the palette and resave the storyboard.
(I changed the bright yellow to a darker green colour, the storyboard is correct, so Ive saved it)
5) Verify that it does *not* appear in Flicster. DO NOT save/export from Flicster yet.
(You are correct .the storyboard square is green, but the FLICster clock-face square is still yellow)
6) Close all windows within Flicster relating to that unit.
(Forgive me, but Im a bit confused here.
If I dont use the FLICster export, then NONE of my changes will be applied to the original flc, so that the next time I open it, it will be untouched .no square, let alone a green one.
Nonetheless, all windows within FLICster closed)
7) Reopen the FXM in FLicster.
(As I thought .no square. The animation & storyboard look just as it was, straight-from-the-box)
Ill try again, re-interpreting steps 6 & 7 to read:-
6) Export, THEN close all windows within Flicster relating to that unit.
(This time I exported before closing the FLICster windows)
7) Reopen the FXM in FLicster.
(Didnt work .I now have a YELLOW square visible, both in the FLICster clock-face AND in the newly generated storyboard.
And loading the hopliteDefault.pal that I saved before has no effect, because FLICster has created a fresh .pal and has kindly overwritten my green version, using the original palette .because FLICster never accepted my green version.)
Originally posted by utahjazz
Are you saving your edited palette as a new .pal file and then applying the new .pal to the storyboard or just altering the palette and then saving the image? That'll make a difference.
Well, I did try utahjazz....but, as usual, no effect.
I have altered and saved the new palette, loaded it again back onto the storyboard, then saved the storyboard....the square stays yellow in FLICster, but green on the storyboard.
In fact, if I load a completely different palette onto my storyboard (say, the Warrior palette on top of the Hoplite storyboard), then all the colours are well messed up, but I save the palette/re-apply it/save/export/re-open it anyway....and the FLICster clock-face never changes, but sticks faithfully to the ORIGINAL palette!
Further Experiments
--------------------
In desperation I have dug out my old laptop, which is running on Windows 98 instead of Windows 2000.
Having downloaded FLICster and loaded PSP7 onto it .guess what?....I STILL cannot change the FLICster palette!!!
Now, the only common denominators are:-
* My version of Paintshop Pro7....
* And....er....ME!
Lets face it....I must be missing the blatantly obvious.

Originally posted by pdescobar
The order is important! I hate to sound like a broken record, but note that embryodead opened the FXM in flicster *after* the changes were made to the PCX. You can leave flicster open and have general image changes auto-update but, for me at least, it will *never* update the palette unless the FXM window is closed and reopened. It is a bug in Flicster, at least on my system.
I'm sorry, but I don't quite understand what you and embryodead are saying.
When I use FLICster to open a flc in order to create a storyboard, two new windows appear in FLICster:-
* The FLC Info window (which is just for looking at things)
* And the FXM Info window (which creates the storyboard and the .pal & Alpha.pal palette files).
Now if I don't use the 'export' in the FXM Info window, then no changes are applied to the original flc....nothing will be changed; the flc stays as it was before I started.
But if I 'export' then CLOSE the FXM Info window, when I open it again it creates a NEW storyboard (with my changes, which I just exported to the original flc), BUT IN ADDITION, it automatically creates two new pal files....pal files with the ORIGINAL palette colours, because my palette was never accepted by FLICster.
What am I missing?

(Am I the only person in the world who cannot change the palette?)
It's getting a bit late over here, so I'll have shutdown for the night.
Even Kryten needs his downtime.
Please don't give up everybody....I'll keep trying for as long as you are willing to coach me.
