I liked emergencies in R and F. They didn't happen all the time. I warred early to mid game, sometimes an emergency was called against me, sometimes it wasn't. More often I joined emergencies against the AI to liberate CSes or get a DOW against a runaway without penalties. Sometimes I'd lose because the city I had to liberate was a long ways beyond my borders and my neighbour hadn't joined and I had to slog through the runaways cities to get there. Mostly I won and got a nice gold reward. But they didn't happen so often that I felt it was exploitative. Sometimes an emergency was called but noone would join - probably assessing my military strength correctly. Compare that to G S. My playstyle hasn't changed. I still war from early-mid game, maybe beyond. Nows the AI always declares an emergency after I take its first or second city. Neighboring civs always join. They always lose. I get a bunch of favour which is good for nothing - so I sell it and the exploit begins. After 20 turns I've not finished my conquest - I'm not trying to exploit anyone, I'm trying to expand - I roll on and after I take another large city, another emergency is declared. The same dumb civs join - these are civs that sent no units against me in the first emergency, or the civ that has already lost all its cities and units during the first emergency. Twenty turns later I get more favour, which again I sell - buy more units, upgrade units, invest...whatever. Now when the AI asks for peace I feel like accepting not because I'm done taking capitals but because the whole stupid circle feels too much of an exploit. I'm not complaining about the AI's lack of military skills,or the ridiculous pillaging rewards. I'm complaining about a mechanic that I can't avoid, that the devs put in and is hopelessly skewed in giving me a ton reward for doing nothing, rewarding me every time I war. Don't get me started on the permanent golden age that's achievable when warring from industrial era onwards earning stupid era points every time the player kills a vet unit or a corps-which is pretty much every unit late game. There's no era score for staying peaceful...just dumb points for warring - why is that a good idea? I don't know why the AI joins these emergencies. Not sure what they changed from R and F to GS but it's broken and very frustrating. Maybe, the AI doesn't seem to be able to assess military strength of an opponent correctly - or it's tallying its naval units against a land army -who knows.