Emperor Domination

I like your ideas lilnev. I thought the same about the archers...

Seems like we have to go for berlin for the GL. no better options at hand.

@ futurehermit: how did you make that BFC on the island?

congrats on your immortal wins!!!
 
To make the BFC zoom out and the options change in the lower right. Click on the one furthest to the left...

I didn't realize that the barb city comes with gems. In that case it should pay for itself. Of course now that we see the iron there it seems like it is in the wrong spot...

Our research rate is slow, but we should catch up once GL comes in and we are able to run more scientists. We have tech parity pretty much with everyone on our continent so I think we are in good shape destined only to get better...
 
lurker's comment:
If you're desperate for the rice, why not simply finish stonhenge there?
You'll get the cash from your other attempt + loads of culture to take over the rice peacefully.
Question : where do you plan to build the GLib?
 
well, the reason is there is no better spot, right now. Athens would be much better but we don't own it, yet and will probably take too long to claim it.
 
I got a technical question. can you actually move items in your build queue? let's say build an axe for a couple of turns then a library and then go back and finish the axe without finishing the library?
 
I got a technical question. can you actually move items in your build queue? let's say build an axe for a couple of turns then a library and then go back and finish the axe without finishing the library?

Yeap, there are ways to manipulate items in the queue. Even taking them out of the queue doesn't mean the invested hammers will disappear right away. They decay though after 10 turns for units and 50 turns for buildings IIRC.

To manipulate the queue: CTRL+click puts the item on top of the queue; SHIFT+click puts it at the bottom of the queue; ALT+click puts it on infinite build (has a * next to it); CTRL+ALT+click = top & infinite; CTRL+SHIFT+click = bottom & infinite. If you want to insert an item in the middle, just de-queue the top ones, put your item there, then put the other back in order with CTRL+click.

Edit: in your case: build axe, click on library (automatically puts on top of axe if the axe has hammers invested), click on library from queue when you want to stop (it takes it out), and it will get back to axe.
 
I got a technical question. can you actually move items in your build queue? let's say build an axe for a couple of turns then a library and then go back and finish the axe without finishing the library?

lurker's comment: carl corey handled the mechanics. one additional note: this method can be used to apply forest chops to a particular build while you're using the usual turns to build something else. in vanilla you have to do this beforehand, the chopped hammers are immediately applied to what's in the queue at the moment the chop happens; in warlords the hammers appear when you get the chopped message but at that point you can change the build to apply them where you like. i sometimes to do that to get a settler via chops while not slowing down city growth for example. of course check with each SG team as to whether they consider that fair play or exploit/manipulation and respect their decision. GOTM considers it fair but i expect that opinions vary.
 
Slight change of plans.

#1 We have more hammers than we know what to do with.
#2 We don't have a lot of land, just 3 cities.
#3 We don't have metal. Our best units are chariots and archers.
#4 There's a fine city spot (Wheat+Cows+Gems+Iron) just to our SW, guarded by barbarians.

I decide to combine the advantages of the situation (#1 and #4) to overcome the disadvantages of the situation (#2 and #3). Switch Berlin to a settler (6 turns), Hamburg to an archer, Munich to chariots (1/2 per turn). I gift Poly to Alex, but it's not enough for a diplo bonus.

The very next turn:

teamb_020000.JPG


Yeah, a day late and a dollar short, again. That's becoming a theme of this game, eh? My guess is he'll settle NNE of the Iron. ... And I guessed right. At least it's well-placed for the long run. I don't see the point of storming the barbs now. Though with Gems maybe we still should? At any rate, un-change of plans. Hamburg still builds a pair of archers for defence, and I finish the first chariot in Munich for general utility, but otherwise I pick up 2 scientists in Munich (and Berlin once the GE is born) and simply build Research. Turn hammers into beakers directly.

375 BC. Stonehenge built in a far away land, and we collect 228 gold. Enough to run at 100% for almost 30 turns. As to the idea of spending a turn in anarchy for US, then spending gold at 3 gold = 1 hammer, then spending a turn in anarchy to get out of US.... um, no. Commerce is limited, hammers are abundant.

350 BC. Literature in, switch to Construction. The GE rushes the Great Library in Berlin. Check out the research rate (time to Construction). I guess Representation-scientists are good for something after all.

teambb_050000.JPG


Washington has switched to Buddhism (Alex's religion; I hope he builds the shrine for us). Alex has settled another city north of Sparta. Sparta's borders pop again and we've got a -2 close borders, dropping Alex to annoyed. I smell a war.

225 BC. Construction in. Switch to military builds. I send the Munich scientists and one of the Berlin scientists back into the mines. No more seminars and scholarly papers for you, it's pickaxe and shovel time. Pick up Priesthood in one turn, as a useful pre-req.

teamb_060000.JPG


200 BC. The tech decision. I think I recommend CoL or Currency. We don't need the happiness from Monarchy or Calendar. Drama and Compass are strictly trade-bait. Or maybe Pottery-MC?

The cities:

teamb_070000.JPG


teamb_070001.JPG


teamb_080000.JPG


Great person next turn, 80% GS, else a GE. Build an Academy in Berlin? It would boost our total research by about 25%. Next GP in 12 turns for Philosophy, then 16, etc. Or we could hold him for a lightbulb.

teambfront0000.JPG


There's a phalanx and sword in Mycenae, I think four total units in Sparta. I'm of the opinion that we should keep Sparta and Thebes. The food is a little thin, but that's just the nature of the map. Overall they're well-placed

teambtrade0000.JPG


Lit and Construction are monopolies. We could just give away Lit for the diplo bonuses, but I'd rather wait for Currency and sell it for cash. Please don't trade for Pottery or Monotheism. They're not worth the WFYABTA demerit. We should not trade away Construction for now -- both Hannibal and Alex have elephants, and I don't want to face them if we can avoid it. We do have the option of trading our spare Horse to Nappy for either Spice or Deer, if we want to.

Domination clock: 6.64% population, 5.51% land.

peace,
lilnev
 
My thoughts:

-tech: CoL...as discussed earlier I don't think there's a leader in the game who benefits more from CoL than Freddy (caste syst for phil; courthouses for org).

-military: maul Alex with 75% catas, 25% eles (roughly) + archers for city garrisons.

-1st GS. I think I would vote for saving him to lightbulb, but could be convinced to build an academy in Berlin. Both seem to be popular moves amongst good players.

-Agree on keeping Sparta and Thebes. In good enough positions and then we can avoid building a settler--we're already probably going to need a settler for the northern misplaced city...

-I think we should try and take Alex out in 1 war if possible. What do others think?

-Diplomacy: Probably a good idea to stay religion-neutral for awhile to keep decent relations with Nappy and Washington (although we will have to side with one or the other eventually...). We will probably still need to gift a tech to Nappy to get him back to cautious or better pleased if possible.

-Yes, representation scientists rock. They provide the strongest possible early-to-mid game beaker output. Gotta love 'em.

--Oh yeah, and nice round :D
 
Roster

Galileo44
vra379971
Futurehermit
Lilnev
Lasombra-UP--IF he can take it, if not...
Giaur-UP--IF Lasombra can't take it, if not: On Deck

Johnny_Rico--IF Lasombra can't take it: On Deck
 
I say TO WAR!!!!:devil:
Cats, cats, cats, and maybe 2 or 3 elephants. I say keep Sparta, Athens and Thebes, and burn the other 2. Then CoL will be helpful. Lets put our rediculous amount of hammers to good use. Good turnset. Academy in Berlin I think. Has the HG been built yet? We could use it if it is still there after the WAR>

PS. I still think that the barb city is worth it (to burn), as refounding 1 E get 4 resources.
 
I am for building Academy first. Liberalism was won at the moment we constructed GL in the capital. I would cottage the capital and run beaurocracy.

edit: archers for defense, when moving the army. In rough terrain, especially hills. They will probably die from phalanxex, but they are much cheaper than War Elephants. But of course Elfs too.
 
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