75 AD - Well, I took a look around the map and hit ‘next’. The fort held up nicely. We dispensed of two swordsmen, but lost an archer. Then Nappy showed up.
I turned him down and we got a demerit. Washington then declares on Nappy? That's what the game ticker said. Strange. A horse archer kicked at Munich and given it’s distance from the front, I queued up another. A couple of workers near Hamburg were in forested tiles. I presume they were there to chop units, so I chopped wood.
100 AD – Munich’s borders expanded and Christianity FIDL. Lost 2 CR1 cats attacking Mycenae. I didn’t attack with the CR2 cat first because I didn’t want to lose it. The city was taken and Mycenae was razed.
I had an interesting trade from Hannibal.
I decided to do it. We kept construction and metal casting for later trading, got a nice tech, and what we gave away isn’t a big deal. So Hanny can make his UU, we don’t have any melee units anyway!
125 – We got our first scientist. Presently, he’ll pop compass. My guess is we’re waiting for CoL to pop Philosophy. It doesn't seem worth it to me to use him on an academy in Berlin as we're already teching nice. I'd rather wait to accelerate towards Liberalism. Continued to build military. Washington came at us with an offer.
I turned him down. I added monarchy on his side and literature on ours but he wouldn't go for it. I usually trade heavily for techs early only to suffer the WFYABTA later in the game and not sure how folks here feel about trading. Still we’ve got a calendar resource and wine so those techs are appealing for happiness.
Our catapults from Mycenae needed healing so not much on the military side of things. The horse archers are moving to the front, and will be used for worker protection. In the end, I pulled the trigger on the trades. We went to pleased with Hannibal.
We’ve got loads of cash now and access to two more of our happiness resources which will be worked shortly. I didn't add monotheism because it will only take a couple of turns to research ourselves and we don't have a religion anyway.
150 AD – Washington came looking for help and I turned him down as well.
175 AD – We’ve got enough horse archers now so I switched Munich to a stable. Four turns is not bad and the extra 2 XP will be helpful (elephants as well). Lost an elephant to an axeman with a 90% chance of winning (par for the course for me). Realizing I can’t reload from combat frustration, I grab a beer and hunker down.
200 AD – Our fort is now gone. Swords and phalanxes took it down. Things look grim. They didn't raze it. They just occupy it.
225 AD – I took the fort back. The units in it were heavily damaged.
250 AD – No combat. Uneventful turn. Looks like Alex is going to try to take back the fort.
275 AD – Machinery is in. Without iron, it doesn’t do us much good. I selected music as the next tech. It looks doubtful that we’ll be taking Sparta so I thought if we could press it culturally, we might find some benefit. Plus, it trades nicely. CoL is 3 turns to research. It can be switched out, we can get CoL quick, bulb philosophy, and go back to music. Washington settled on our NW island. Spices are in at Berlin. We’re teching nice! Moving the workers southeast of Berlin to build a road and nab the wine.
300 AD – This turn began with a visit from Napoleon.
Um yeah, my beer told me to turn him down. So I did. Notice, he was offering 70 gold so we didn’t earn a demerit by refusing tribute. Just said no to a bad deal. Our measly offensive armada headed for Corinth. It might be worth keeping, we're not getting Sparta. In hindsight, Alex dumped a few offensive units at the fort and they were repelled, the turn after I moved on Corinth. Berlin is building an archer, because we’re thin there and we need the defense. A stable is cheap there as well and should be considered.
Okay, moving the force up to Corinth may have been a grave error. He’s now whipped a phalanx. A city that had two units when I moved on it now has four. I’m not happy with how I left things. We lost a lot of units, a couple when the odds were high in my favor. One of Alex’s axemen is nigh dead near the fort but the only unit to move on it was a HA, who would be killed the next turn. We can’t afford to sluff units.
I think we should stick with music and dump the artist in hamburg. It would put a lot of pressure on Sparta. Getting Corinth will be a coin flip. We will need more units up there. Our borders are now brushing with Hannibal's. We can expect the -1 demerit close borders demerit with him. Long post, perhaps too much information. Let me know if my story telling ways are a little over the top. It can be toned down.
Here are our cities:
Berlin
Hamburg
Munich
Good Luck with the war Galileo. Here's the save.