Turn 0: Trade spare Copper to Washington for Dye+3. Switch Berlin and Cologne to workboats (first, we allowed resources to be pillaged, and second, we haven't replaced the boats?!?), Athens to a harbor (health cap is limiting growth), Argos, Hippo and Thaenae to granaries. Whip the grenadiers in Munich and Thebes, and the courthouse in Leptis. Minor tile adjustments, including letting Argos poach the Cows from Athens. Move the catapults from Hadremetum and two of the cavalry from Leptis closer to the front.
Turn 1: Whip the harbor in Athens, granary in Argos, workboat in Cologne, granary in Hippo. Start harbor in Berlin, barracks in Hadrumetum, granary in Leptis, cavalry in Thebes, Sparta, Hamburg, and Munich. I take this trade:
Saves about 1800 beakers off Rifling, and I really don't see any harm in giving him Econ. In retrospect, bringing him into the war might have been a bad idea, as it opens up capitulation possibilities. Steel will take 13 turns. Revolt to Nationalism. DECLARE WAR!!!! Really our army is quite large, and I debate splitting it into two stacks. Ultimately I decide to send the bulk of the forces east, saving just a handful of cats to join with reinforcements in taking the west.
Turn 2: Han is kind enough to move some units into suicide position:
Turn 3: Bombard Carthage to zero. Six fortified rifles.
Sign Open Borders with Mehmed and Ghengis. I don't see why not.
Turn 4. Time to take Carthage:
After 5 suicide cats and 1 treb (0/6 on retreats after poor dice at damaging the defender), I proceeded to lose 4 favorable cavalry fights in a row. Sigh. It's a good thing we have a surplus of troops, and it falls anyway.
Turn 5: Rest.
Turn 6: Advance.
Turn 7: Deal with some guys in the field, advance.
Turn 8: Advance. I had been planning to wipe out the last two cities on the same turn, to avoid capitulation and minimize WW effects. I realize too late that Hannibal has another city, tiny Sicca. It's too late for me to send a cavalry razing party.
Turn 9: Time to die in the west. There's 4 cavalry and a gren in addition to the highlighted stack.
Total losses: two catapults. OK, I'll stop complaining about the RNG now.
Nappy has cavalry, and I worry that Han will beg his protection. So I ask Nappy if he will pretty-please help us in our struggle, and he agrees. I raze the eastern city (it would have been swamped by French culture):
Leaving only Sicca for Nappy to finish off. Despite being reduced to literally a single tile of land, Han still won't give up a tech for peace.
Turn 10: WW is hurting, so I take a ceasefire. Reposition troops.
General notes: We have a GS sleeping in Athens. He could lightbulb half of Scientific Method. Next great person in 9 turns, ~60% GS. We have Chemistry on Nappy and Ghengis, Econ on Mehmed, Ed and Nationalism on Washington. Nappy has Constitution. Four turns to Steel at deficit spending, but our underlying rate is not so good: 281 beakers/turn at breakeven (50%). Washington is large enough that he could declare his independence if he chooses to.
peace,
lilnev