Emperor Domination

I am also sceptical regarding building workers. A diversion for our UB is plausible, although given our war-leaning ways, I would think we want to get infantry and artillery (???) on the field asap.

Are we going to go to war, etc? Hopefully everyone will weigh in as we need to come to greater consensus on things lest this turn into a SG where everyone plays their own game so to speak...

Personally, I would like to see us teching toward artillery and biology, followed up by a beeline toward our UU.

I would like to attack Nappy when we have a tech lead on him given his insane power graph. However, I would also be ok with fighting on the defensive for awhile using cannons to take out his stacks.

Of course fighting on the defensive with a warrior in our seaside capital isn't exactly my idea of a fun time :lol: I have a tendency to do this often in my solo games and have paid for it a couple times :lol:
 
Of course fighting on the defensive with a warrior in our seaside capital isn't exactly my idea of a fun time :lol: I have a tendency to do this often in my solo games and have paid for it a couple times :lol:

Yeah, I'm guilty too. Stripping non-frontline cities to the bare minimum is good in principle....

Has the Physics GS gone? If I recall our GS now would contribute to Physics, which is on the way to Artillery; and after Physics the next would pop Biology? Someone check me on that... Or Biology is simply available now, which would be a big boost.

peace,
lilnev
 
I'm not too familiar with lightbulbing this late in the game as I'm usually focused on warmongering full-stop by this point. And I seem to have misplaced my notes atm...

If the GS is available from physics and we can bulb it, then this is a good idea. If the GS is not available and we still can bulb it, I would say try to trade for it if possible. If we can bulb bio before or after physics, I would say go for it.

The extra food empire-wide will really be a nice boost.

What are our war plans?
 
weird stuff...

and I thought we'd get biology after AL. Anyway, biology should be next. if it lightbulbable either through physics or directly we should do it. afterwards we need artillery.

building coal plants and/or UB is fine with me. we should whip them, though to get them as fast as possible and then produce weapons like mad. if we had gotten biology as agreed upon our cities would also regrow much faster... but what's done is done.

I'm not sure but pretty soon if we keep improving our relations or maybe they are already that good, we can bribe genghis and mehmet into the war with nappy.

it depends on our troop count, but we should stir up a war sooner rather than later. we need to get nappies numbers down. either by ourselves or with help.

the warrior incident is just a minor distraction, nothing big. I tend to do that, too.

are we drafting well? dammit we need biology...

my .02 ct
 
Agreed, la sombra. But with the eight workers we have, we've got enough to build rail lines to the france front. During my turnset, I also marched a pair of cavalry through nappy's lands. While he has some huge forces in some cities, others are not so packed and if we fought defensively, it would only take a few turns to make him vulnerable.

I'm going to throw the idea out there that once bio is online, we can run merchants in berlin in the efforts to get a GM and send him overseas for the cash. The war with nappy with be long, america and greece not so much; but when head overseas to seal the deal, we'll want quality and quantity as I think someone on the other continent may be close to a launch.

If the GS from physics isn't in, we should go for it, but if it is, then bio is our best option. Once bio is in, we'll be able to draft from the globe theatre city with high frequency. Great for shock troops.
 
Yeah...*breathes*

We have a decent troop count, and he has artillery. And SAM's. My advice is this.

Build a few MG's and raze the city south of Carthage, then retreat and hold Carthage against the counter attack. We can't invade him, he HAS to invade us, and NOW.

If he gets flight, we're up against gunships. And I don't like those odds. I really don't like those odds. As for the workers, we need a few to railroad to the front, as well as improve our production. I would actually suggest getting Democracy atm, to switch to US.
 
Lurker's Comment:

Looked through your latest save & noticed this:

Civ4ScreenShot0001-1.jpg


A high price to pay perhaps, but could make your romp through France easier. Just a thought...
 
I considered that actually. But I considered it counterproductive.

As the AI is not good at overseas invasions, the ultimate result is we have a superdefensive Nappy that stays at home while spamming MG units, making his cities impossible to get, while all the world hates us.

No thanks.
 
Democracy = no (imho) Universal Sufferage? We have limited $ and cottages. Just doesn't make sense to me.

Bio = yes to help with whip/drafting and growth, followed by being able to run more scientists

We need to hit Nappy before he starts running away with things, although we also want to make sure he won't do serious dmg following our declaration.
 
Turn 0: 1730 AD
Hadrumetum change to assembly plant
whip Assembly Plants in Thebes and Argos
Draft 3
Micro stuff

Turn 1: 1735 AD
draft

Turn 2: 1740 AD
draft
See Paris:
EDParisStack0000.jpg

:eek: Thats 5 Artillary, 4 SAMs, 13 Cavs, 4 Rifles, 2 Cannon, 1 Grenadier = 29 units! That's how his power is 3x ours!

Turn 3: 1745 AD
Beg 100 gold of Nappy. :)
Make this trade with Mehmed:
EDtradingwiththeottoman0000.jpg


Turn 4: 1750 AD
IBT: Genghis Declares War on Emperor Domination Team!
EDgenghiswar0000.jpg

Now this was very surprising, as if he would go after anyone, I assumed that it would be Alex. This is going to be very tricky as it messes up our plans for taking out Nappy. Here is what Genghis landed:
EDGenghisStack0000.jpg

12 Cavs! That city has 1 Infantry, 1 MG, two cannons and a warrior :crazyeye: on defense. I suicide the cannons after promoting them with collateral damage as they are useless defending against cavs. I then draft there and move Infantry along rails (just made this turn:)) from Berlin (where it is a good thing I sent the draftees of the last few turns. I manage to scrape together 7 Infantry to defend the city. I also move some cavs up from the Nappy front for mopup next turn.

In other news, Astro came in and Nappy already has Physics. :mad:

Turn 5: 1755 AD
Now I couldn't stop with an imminent battle, so I hit end turn.
Result of the great Battle of Munich:
12 wins - 3 losses (cannons and a worker oops) - 6 withdraws.
An overwhelming victory for Germany! :)
No pillaging at Munich, but Mongolian boats have destroyed Berlin's clams. :mad:

Now I am coming to the players at large for a decision. This marks an unhappy point where yet another of our plans was ruined by the game. So I come asking for everyone's opinion on how to proceed, as we need to think long and hard about what to do going forward.

We can make this trade with Nappy:
EDNappyWar0000.jpg



The Tech Situation:
EDtechs17550000.jpg
 

Attachments

My question then is this.

Do we NEED Nappy's lands to win?

My preffered plan.

Sign the deal with Nappy then declare war.

I have a feeling our best plan is going to do this:

Grab Mass Media, build UN and keep Nukes from being banned. Build the Project while getting Fibre Optics, and get that project too. Then cut research to 0 and go. Nappy has alot of cites with good wonders and the SOL.
 
Lurker's comments:

In other news, Astro came in and Nappy already has Physics. :mad:

Physics is required to research Artillery & since Napoleon already had Artillery...

Good thing the war deal with Napoleon was still available. Hopefully, GK & Mehmed can drive some frigates over & blockade France's coastal cities or rip up some nets to slow Napoleon down a bit. If not, he might be fielding tanks by the time you launch your invasion. Then again, at the rate he's teching, he might get there anyway.
 
I agree with the question: Do we NEED nappy's land to win. If not, can we 1) trust him not to declare on us; and 2) trust him not to win the game by space race while we are bogged down in war???

I wonder if declaring on Nappy right now is suicide. What about bribing Nappy to declare on Genghis and Mehmed and then turn our attentions to Genghis? He should be pretty backwards in tech so we should be able to take him out (hopefully before Nappy takes too much).

I.E., Can we take out Genghis then Mehmed to win while keeping Nappy as an ally???? Is Nappy too much of a risk to win the game to leave him alone? If so, how do we attack him given the differential in power?

P.S., Did you guys see that deity game where the guy used nukes to cause a MASSIVE drop in power almost instantly??? Maybe that is what we need to consider for going after Nappy...Beeline nukes at somepoint and nuke him bad, clear out his lands and then attack Genghis ftw?
 
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