Emperor Domination

yeah i think so too. we should kill GW first. my idea of declaring on nappy right away was to keep him occupied. but waiting seems reasonable...defense is heavily needed.

the thing is that a stack of ours is already moving towards philly. so basically when the internet is in we can wipe him out right away.

you can think of switching production in the newly conquered cities also to war machinery. they produce a bomber in 3 turns which is ok...

so play whenever you're ready!
 
Turn 0: Cancel Cow and Wheat to GK for 11 and 6 gpt, respectively. We've got to start looking at him as a rival, not an ally, and giving him 3-4 health per city is too much. However, he'll give 18 gpt for Stone, and that seems safe enough, so I take it. (What's he going to do, build his space ship out of rocks?). Cities look good; I switch a few tiles for higher food, on the theory that this is the down time to do it; and switch a few production queues around, mainly getting cavalry mostly built, that will magically transform into half-built gunships when we google "rocketry". Likewise MGs become mechs. I'm not sure what will happen to half-built infantry: they can upgrade to either mechs or SAMs, but how is that decision made when both techs are discovered on the same turn?

Turn 1: Approach Philly. The airforce strikes the defenders, and panzers reduce the numbers of the defenders. It makes me nervous to face off against a stack of artillery that large, even if he's already dead in the larger picture.

Turn 2: Fun fact: artillery are resistant to collateral damage, right? Not from bombers:

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I don't know why, if it's intentional or an oversight by the programmers, but bombers can do collateral damage to artillery. Now you know. Panzers kill six defenders.

Turn 3: Nappy demands 510, the fool. Slaughter philly's defenders down to, but not including, the last man. Internet clock = 2.

Turn 4: Bomber recon reveals that Moses is in Boston. Sometimes civ can get a little surreal, eh? Recall most of Philly's beseigers towards Washington. Adjust production queues, direct workers, naught else.

Turn 5: Internet count = 0. It's not the longest Internet list I've ever experienced (10+ layered Leonard Nimoys are pretty cool), but it includes Composites and Robotics, the key late-game military techs:

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Destroy the Americans, leaving just one artillery (I don't think it's worth garrisoning Philly at this point. If Nappy takes it, so be it, we can retake later). Hey, spending 9600 gold on upgrades is fun! Priority to mechs and jet fighters. Panzers and bombers are about 1/2 upgraded, maybe 2 or 3 turns to finish the job.

Turn 6: Let slip the dogs....

A stealth bomber destroys his only Coal mine. Advance on Rheims (for some reason, his cultural boundaries have not expanded to fill the dead American's space. So artillery can step next to his city) and on Boston. Stealth bombers soften up defenders/counterattackers.

Turn 7: In between turns, he brings out the artillery, the gunships, the modern armor. Philly falls, expectedly. Washington falls, partially expectedly; I had hoped he wouldn't have/devote the resources to it, but it wasn't a strongpoint. Chicago holds (the airforce has been rebased to Utica just in case, but I'm still glad Chicago held). Clean up extra-city units. No major assaults.

Turn 8: In between turns, lots more gunships. Technical note: a gunship cannot claim an undefended city. However, it can destroy any aircraft in that undefended city. In this case, I'm talking about Atlanta, where I lose 2 jet fighters. Oops.

16 stealth bombers. How shall I allocate them? I decide to spend them on Boston until the job is done. The last 5 help out at Rheims. I take Boston, but the Rheims stack isn't large enough. The medic III is there, too. Hope I don't lose him.

Turn 9: There's just too many defenders in Rheims, and my stack is shrinking. Ivan the Terrible takes the remaining 2-movement dudes and moves towards Boston, abandoning the artillery. I give Ivan some cover with gunships and units from the Boston stack.

Turn 10: Regroup and heal.

Overall things didn't go quite as smoothly as I'd hoped (losing Washington, not taking Rheims). He had more expendable artillery and gunships than I'd accounted for. But he's spent most of them now, and I think we're in a good position to tear him down.

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Our forces are concentrated in and around Boston. Next target should be Rheims to lift the culture. He has some spare troops there, beaten down by stealth bombers, but nothing too frightening. He's got a stack of artillery in his capital (13, I think) plus a half dozen more scattered about, but I haven't spied any large reserves of armor/mechs/gunships. After Rheims, either reclaim the left coast or strike at his heart: Orleans, Lyons, Paris. Enjoy!

peace,
lilnev
 

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alrighty, I'm not gonna go into much detail. most of the things went smoothly...

we took the following cities: rheims, washington, carthage, orleans, besancon, ephesus

3 cities are ripe for taking: seattle, paris, alex' second city on the continent. there is a stack close to each city. paris still needs bombing!

nappy is beat, we just have to mop him up as fast as possible.

the downsides: I made the mistake of bribing mehmet back into the war. I wanted to keep him occupied. this lead to him taking 2 of nappy's cities in the south.

lost a lot of stealth bombers to jet fighters and sam (how is that possible?)
 

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Cool, I figured he'd put up less and less resistance as we started to claim cities. Yes, the stealth bombers need steady replacements, but they are effective, eh? They make it so easy for the ground troops....

I'll do the mop-up and start prepping for overseas. Do you want to invade Mehmed (larger and higher power, but no Aluminum last I checked) or Ghengis? And, conventional or nukes?

peace,
lilnev
 
yeah we almost don't need any artillery with stealthies.

good questions. I think we should go for mehmet since we have to take 2 cities from him on our own continet anyway.

do have an idea what we could do with our money? I mean we don't need to research anything, or do we? rush buy stuff? but we're producing fast enough anyways.

do you think we can finish before 2000? will be hard...
 
Still lurking

Impressed by the way you've turned the game around.

Got cash to spend and nothing to buy? Sabotage!
 
Well, this went well.

The State of the Nation is...good. Very good.

Nappy is dead.

The entire airforce force is in Boston.

I've scouted out thier continent. I'm reccomending an attack head on from the sea at Turfan. To that end a small defensive force is already on it's way, along with a carrier and with two Jets for recon.

The Manhatten Project is in Munich, and is to be completed in two turns. PLEASE DO NOT LET IT COMPLETE YET! As doing so would allow them to build shelters, three turns before the invasion begins (1 to finish Project, 2 to start building, 3 to buy the rest) get the Nukes ready.

We are UN leaders now. Not sure for how long when this war begins, but lets try to get voted in again before we invade - I'd rather them not ban nukes.

The East Navy Base city is where the transports are congregating. Gather the troops and lets head out =)

And a final tip. No matter the size, two nukes will eliminate a sea armada of ANY size.

http://forums.civfanatics.com/uploads/25465/Emperor_Domination_Team_AD-1980.CivWarlordsSave
 
alright then. how far are our navy preparations? do we have enough carriers and transports, yet? I was actually against nukes but I'll bow to the majority.

turfan sounds like a mongol city to me. would it be any good to send a massive stack to GK and invade mehmet from GK territory? I don't have much experience with naval assaults but I suspect that attacking from sea might be difficult. although we have bombers and nukes which can take down any resistance.

are you going to pick it up lilnev? otherwise I could play a round on wednesday.
 
Lets' see here.

How far are our navy preparations? Decent I suppose. We're fighting a land war so they don't have to be great. We need more transports, but the whole east coast is building them so we should have enough by the time things get rounded up.

Turfan sounds like a mongol city to me. would it be any good to send a massive stack to GK and invade mehmet from GK territory? I don't have much experience with naval assaults but I suspect that attacking from sea might be difficult. although we have bombers and nukes which can take down any resistance.

We don't have to use nukes. But then that would make our life more difficult. I've selected Turfan becuase of the beautiful spot it's in. Back to the sea, few alleys of attack. True, the use of two nukes will incite Mehmed to declare war, but attacking one would do that anyway as they are chums. We should be able to get about 20 ICBMs...

More later.
 
Okay, kind of a dull turnset. I spat out a few workers (maybe they're too late to matter, but I can't stand seeing so much land in need of improvement). Knocked off Alex's little island. Built units, loaded transports, finished Manhatten, and rush-bought a bunch of nukes.

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lasombra, up!

You'll have lots of nukes to play with next turn. Drop a few on the cities with the most reserves (Antalya, Konya, and Edirne, if I recall correctly), and a few on the coastal cities. You should be able to take all four west coast cities, I believe. Then start airlifting reinforcements, and roll over him.

We've got bombers positioned along our coasts for recon, so we don't get surprised by anything.

Note that Ghengis is only two parts away from a launch. We've got two spies in his lands, and two more once we've got a foothold to airlift them into, for sabotage if needed.

peace,
lilnev
 

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